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Matt 13 Apr, 2016 @ 3:46pm
Flush | Game Idea (Concept Art etc)
(read the last paragraph if you think this is a generic idea)

Flush is a virtual gambling game similar to ‘double or nothing’. Each player starts off with a set amount of credits, that they can use to gamble with. Note that they are virtual credits and are not worth anything in the real world. Players may create duels or join existing duels. When making a duel, you first chose which colour (black/white) you want to side with, then you chose the amount of credits you’re willing to gamble with. For example, let’s make a duel for white side and 20 credits. We would have to wait until we get an opponent, that would also be forced to be black side, and put up 20 credits to match our amount. A coin with a black and white side is flipped, and whoever’s colour it lands on gains an additional 20 credits, (essentially taking the losers credits for their own). The loser of course loses the 20 credits.

Why is this unique?
The goal is to be the richest player in the world with the most amount of credits, or at least the top 10. At the end of each month (or perhaps two, or perhaps only a couple weeks?) the top 10 players for the most amount of credits will be awarded with prizes, such as game consoles, video games, headsets, mice, and other peripherals. Also, everyone's credits will be wiped and reset back to the starting amount. Winners of the previous month (or whatever time) will not be able to win again for another month, but will still be able to play just for fun (there will also be other things you can do with credits!). Now you might be thinking, what if I lose all my credits? You cannot go below the starting amount! So you’ll always have credits to play with.

Proof of Concept / Concept Art
http://imgur.com/a/D4jkx

I'm 14 years old with extensive knowledge of the Game Maker Language. I have the Studio Professional edition along with the HTML 5 export module. I would love to make this idea into an android or iOS app, even if it isn't entertaining to others (I'd just love to see this be made). The problem with that is, I'm not experienced in Java or whatever code iOS uses. I would like to first make this into a windows application using Game Maker, or perhaps Visual C but I'm not sure. What do you guys think? Please leave suggestions and your feedback about this idea. This idea is still a very early thought, and I have thought of much more things and features for this idea that I haven't added in this post because it's already long enough...
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Showing 1-13 of 13 comments
Daynar 8 13 Apr, 2016 @ 6:13pm 
Honestly you could probably make this using gamemaker and a free webhost providing php and mySQL.

I doubt you would be able to make any money from it though, unless you got extreemly lucky. And even then I think giving away prize would be a massive loss.

It should also be noted that online gambling is legally questionable and that may cause issues especially if real money is involved.
Last edited by Daynar; 13 Apr, 2016 @ 6:15pm
Matt 13 Apr, 2016 @ 7:08pm 
It's all virtual credits, no real money involved at all. The prize give away was an idea based on if the game generated an income (ad revenue or perhaps micro transactions for cosmetics?). This way it'd be affordable to give out prizes. My first thought of the game was to be android or iOS, and having small ads alongside the app that hopefully would generate at least some revenue if the app got popular (if I heard there was an app that was giving away a PS4 or something if you had the most amount of credits, I'd give it a try) so perhaps that'd be the way to go... but I dunno, I'm inexperienced in a lot of the things I just spoke of, so yeah. Very vague idea. I've started working on a .gmx project, it's going well so far. I have no clue how to do networking and online stuff so yeah... I'm going to have to learn a lot if I want to make this at least somewhat playable and an actual 'thing'.
Daynar 8 13 Apr, 2016 @ 7:23pm 
If you want it to be secure you'll need to do almost everything serverside. So you'll essentially need a database of users and a database of wagers. The gamemaker client would then be able to check their own account, check the top accounts, and check/make wagers.

The reward bit would need a lot of people in order to be viable. Your best bet there would be to have banner ads 100% of the time with the option to view video ads every few hours or so for credits.

If you wanted people to really use the app you would likely need to expand the gambling options. Add slots, some sort of spining table, and people would be more likely to use it.
Matt 13 Apr, 2016 @ 7:52pm 
The idea of viewing ads for credits sounds pretty good. Perhaps also you could pay to remove ads entirely. I still feel like the app would do better on mobile devices, such as Android or iOS. I may take time to learn Java and create an Android app, though that'd take ages.

Thanks for your ideas and feedback, it's much appreciated!
Daynar 8 13 Apr, 2016 @ 8:29pm 
You could do it using gamemaker if you have the android export module, from what I can tell any client would just display data from the server, tell the server to do something, and service ads which gamemaker should be able to easily handle. If you dont have the export module though you may want to look into learning java.
melon king 4 14 Apr, 2016 @ 1:41am 
Yeah use the gamemaker android/iOS modules. $200+200 isn't ambitious in comparison to what you're doing with the project itself. If you don't have that much on hand, the concept may be interesting enough that you could push for Kickstarter. You could reward them by giving backers codes for a some credits (?).
I can see this working on a mobile platform in the right circumstances.
Daynar 8 17 Apr, 2016 @ 9:43am 
Hey so I saw you post in the colab thing. Would you mind if I stole your idea and tried making it myself and then sent you the source code. I wouldn't actually publish it or whatever, but I want to see if I can actually make it. Alternativly if you want to work together that'd be fine too.
Matt 17 Apr, 2016 @ 10:04am 
Sure... I've already kinda made the core of it for Windows (works on HTML5 also...) if you want that project file, here:
{LINK REMOVED}

The basis is there, you can gamble up your points etc... it's just... it's against a bot and there's no real point or value of the credits yet. Also, there's no achievements yet.
Daynar 8 17 Apr, 2016 @ 11:01am 
It looks like I have to pay to download multiple files at once. Could you export the project and then send me a link to that. (top left of the gamemaker window 'file' then 'export' I think)
Matt 17 Apr, 2016 @ 11:40am 
Last edited by Matt; 17 Apr, 2016 @ 11:43am
Daynar 8 17 Apr, 2016 @ 1:00pm 
Alright sweet it looks pretty sleek. I may try to set it up so it works online. I'm thinking I'll get the basics working and see how it is. (Account creation/login and a table of wagers)
Edit: It may take a while for me to do anything as it's taking a while for the webhost to create the database
Last edited by Daynar; 17 Apr, 2016 @ 1:03pm
Matt 17 Apr, 2016 @ 1:53pm 
That sounds sick man! Do you have skype?
Matt 17 Apr, 2016 @ 10:24pm 
Last night I added achievements. A base for new achievements to be added etc.
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