Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
attackers have 30 second spawn and 4 spawn points
attackers only have to dig radio down in defenders base (which would discourage defenders sallying forth) to win
all emplacements are in place for defenders
attackers only have vehicles
prabably good for a mode like this is if insurgents or militia are attacking and a superpower is defending
to add to this...a vip mode would be amazing
vip team dont respawn and dont have vehicles
other team has to hunt the vip
vip has to make it to extraction zone...3 starting points 3 extraction zones
10 minutes
vip hunters can only spawn at main and no rallys or habs but they have vehicles
once again vip should be a superpower
hunters should be the insurgents or militia
it would be a siege mode
replicating the siege of the airbase in northern syria from isis for 2 years as an example
so the defenders will have a heavily fortified position but just one