Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
[OBJECT:CREATURE]
[SELECT_CREATURE:DWARF]
[CANNOT_UNDEAD]
As for replacing assets, graphical assets? Out of luck ,requires you to make duplicate of the thingn and remove the old.
You can CUT and replace with new stuff, some of stuff atleast
-Cannot upload 1) save game files, 2) world generation parameters, or 3) embark profiles either. Long time staples of DF modding.
How the lua would be wrote, whether piece by piece (the door graphic swap lua took 69 lines of code top to finish) or all in one continuous document i don't know, but it'd be a lot more convenient and non-intrusive than this vanilla asset modding, by just slapping it on the end of the mod-order queue.