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If you run your map from the mod editor you can press 'F3' which will bring up a UI displaying all available debugging controls. One of the controls allows you to select a player and then select a board space for them to move to.
1. Run your map from the mod editor
2. 'Ctrl+Left Click' on the player you want to move.
3. 'Ctrl+Left Click' on the board space you want to move to.
Note that you likely want to move to the space before the space you want to test and then press '1' to roll a one.
Additional debug controls and instructions are available in the F3 menu.
There may be an issue with the tween animation action, if you could provide a link to your workshop file we can take a closer look.
Hope that helps!
I can see what the issue is. Just adding the board space event component to a hazard space doesn't really work like it would seem to. you have to create a custom board space prefab and then set the space to 'Custom' and select your space.
Check out the wiki for information about how to set up a custom board space.
https://workshop.pummelparty.com/wiki/Custom_Board_Space
Hopefully we can make this less confusing in the future, apologies!
I just create the prop I would like as my board space and assign it the "Board Space" Component. Then I select "Recruit". After that I add a few more props until I like the look and assign all of the props to an empty "Game Object" element.