Pummel Party

Pummel Party

Destroy friendships in the Pummel Party Workshop
Build new Boards and Minigames! Share your creations and discover other pummelers friendship ruining handiwork!
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Donkey 1 9 Dec, 2022 @ 8:30pm
Round Restart Trigger?
Hey! First off, I loooove this new tool! Making new gamemodes and boards has my friends and I very excited!

I wanted to start off simple and make a spleef minigame with support for multiple rounds. If you aren't familiar with spleef.. you and other players spawn onto a grid of breakable boxes and you have to shoot the boxes underneath the players to try and kill them. Last one standing wins.

The problem I'm having is how to reset the board when the round restarts. I am using a Logic component with a Trigger on WeaponHit and an action set to disable the box that was hit. Ideally I would have another Trigger on RoundStart that would set the state to active.

If disabling the object means that the Logic component doesn't have its events raised I'd be happy to create a child prop that I then disable/enable instead.

I've tried some workarounds for this by hooking Player Respawn and other events but none seem to be able to re-enable the box.

Is this possible? If not, is there a place I can make feature requests?