Door Kickers

Door Kickers

Platoon Workshop
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Some ideas for mods or DK2
Ive had a few ideas, but as i dont have the necessary skills ill chuck em your way.
1. A sound mod that has the units shout the swat comunications for CQB.
2. A mod that prevents stacking loads unitsright on top of each other, but instead allows 2 units to stack, one crouching and one standing above, like armed forces do in CQB. Also an added graphic for this where it shows both of them. There could be an other skill tree that unlocks these 'moves', although this might be too complicated i think it would increase the realism.
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also a mod that adds a "cloud" so to speak (like from Civilisation for example) which means that in planning mode and throughout the game you will be unable to see what or even where rooms are untill a unit has looked there. this will make the game more realistic as in most cases swat etc. would not know what the interior of buildings looks like and have to problem solve on the go.
axios2006 1 8 Apr, 2016 @ 11:50am 
Originally posted by GrimbsbyWillBeBetterThanBorat:
also a mod that adds a "cloud" so to speak (like from Civilisation for example) which means that in planning mode and throughout the game you will be unable to see what or even where rooms are untill a unit has looked there. this will make the game more realistic as in most cases swat etc. would not know what the interior of buildings looks like and have to problem solve on the go.

In random generated mission you could already mark the "no visual intel" check and raise the difficult.

Also, if you go to Steam\steamapps\common\DoorKickers\data\levels and open the xml files with notepad

<Level name="@single_map_11_name">
<Scenario type="ClearHostiles" noVisualIntel="0" just change the last 0 to 1.

Remember that a cache verification will revert the modification.
wow i didnt even know.. thanks
axios2006 1 9 Apr, 2016 @ 3:50am 
Originally posted by GrimbsbyWillBeBetterThanBorat:
wow i didnt even know.. thanks

You're welcome.
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