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Pummel Party

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Aucratic 26 Dec, 2022 @ 2:57pm
Any way to detect player input via board space?
Me and a friend were interested in making a board mod with a mechanic similar to a board in Mario Party 8 called "Koopa's Tycoon Town", In this board there are specific spaces which bring up a menu. This menu allows the player to define how many coins (keys) they would like to spend on a hotel in order to upgrade the hotel accordingly. I was considering implementing this but there seems to be no method of grabbing player input in a Board type mod.