Age of Empires II (2013)

Age of Empires II (2013)

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hilco13 7 Jan, 2023 @ 10:15am
Using chat input in scenario triggers
I am curently working on a scenario where i want a player to give an correct answer to my question in the chat (numerical). If the player gives the correct answer a gate is unlocked. If the player gives an incorrect answer i want to give him a message that the answer is incorrect. How can i do this?
Thanks in advance.
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Showing 1-1 of 1 comments
You need to use custom AI for that.
Tho, it cannot detect the chat input. It canly only detect taunts.
BUT you can add your own custom taunts. And make the custom AI detect thoso taunts.
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