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Pummel Party

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Poison or damage over time implementation
Hi there devs or anyone reading this. Is there a way to implement a damage over time effect for board mods?

With the new update to damage multiple players / select multiple boardspaces at a time we now can sort of recreate the red water effect on the vanilla pirate map. We now can make the water rise up and damage all the players in the aoe., but only for one round. Is there a way to implement a damage over time effect like in the vanilla map, if so please explain.

Thanks in advance for any replies ^^