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Use Bunduk's follow-on pop-up for Grunwalder to set the stage/theme for the region, but also to hold an Easter Egg potential. Note Bunduk's comments about Jelkala being known for the better crossbows.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2924468149
So the Easter Egg could go like this, that at some point in the conceptual Grunwalder Mod, the player-character either has a chance to randomly "find" a BFG Crossbow in Jelkala, or perhaps there is a timer and/or event-based quest triggered that upon completion, results in gaining a BFG Crossbow. And what I mean by that, is in the face of nerfed gear for a prior era, this would be a Crossbow perhaps beyond Siege Crossbow's normal stats in current M&B:W game, so the player gets a chance to have serious firepower, perhaps forcibly off a horse so you're a line-troop only to wield it effectively as a balancing act/trade off for a BFG level weapon in this game.
In the modding community, which is really free labor "on the cheap" for game companies who open up their games for such, the Modder is a sort-of Game Design and Game Dev all in one, but not always. There are plenty of code-writers who simply may need a spark of design or theme to run with, and are more suited to simply code out the idea laid out for them. I basically offered up a Game Design level concept here, macro level, but am not going to Develop/code it in (and not going to learn to code in modern languages).
Don't underestimate the need for Modders to have concepts thrown their way, however - because there are often themes that have resonance and with a push, could become something great. This game, M&B:W, is a really good "foundation" for something that could be much more. Sadly, Bannerlord did not build on the "spirit of..." this game, but instead took a turn toward focusing solely on big fielded battles and sieges, and "lost its soul" in terms of the underlying community - the villages and improving them and doing meaningful quests for them, etc. Bannerlord seems an empty shell and mostly a "Skirmish simulator" in contrast to this game, albeit with greatly improved graphics/sheen.
So I'm an "ideas guy" and not a coder, and as such - have plenty more ideas/concepts, and even if only 10% ever get built, that's 100% more than what I will code myself.