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For now it falls through the floor unless i set it asleep.
How do i define the map floor as the physics ground plane ?
Probably a different way so you cant pick up the world im guessing.
edit: i could add a collision mesh to my floor ... :)
working, learning this stuff 12h a day is taking its toll it seems
I also created a tool (axe).
Is there a way for it to fall when i release it instead of just staying in the air where i left it ?
Tools are designed to work with a script. I'm not sure if that is affecting how it behaves when you drop it.
A good night's sleep sometimes helps (after being on this for 16h a day the last few)..
Seems i lacked some basic collision mesh knowledge.
Using anything other than the convexified hull results in the dynaprop freezing in place.
I changed the tools colmesh to convex and instant fixed !
The world ground mesh has a non convex collision mesh which seems to be the point.
Static= non convex and movable items= convex.