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Warning: By default, there is a limit of 4 portals visible on-screen, not counting portals seen through other portals. Since this includes the player's portals, you are essentially limited to 2 world portals in singleplayer, and none in Co-op. Setting the console variable r_portal_fastpath 0 at the start of the map will remove this limit, though having many portals visible at once will still degrade performance.
And here's a link to the page itself:
https://developer.valvesoftware.com/wiki/Linked_portal_door
As for the vgui_movie_display, I've used it in one of my maps and had no problem with it.
If it won't, verify the local game files for the Portal 2 Authoring Tools...
Library > include Tools along with games to see the entry for Portal 2 Authoring Tools
After you verify that, then verify the Portal 2 files.
That's all I can think of.
About invalid planes, idk what can cause an invalid brush, and how i can tell if there are any just by looking in the .vmf file
So what i'm gonna try for now is, make a copy of my map, remove entities, one by one, and everytime, try to open the map, and if it finally opens, that means that probably the problem is the last entity i deleted
If the map still doesn't open after i delete all of the entities, then it might be one of those invalid brushes
then go back to the original and remove the broken part
here's the entity, if anybody wants to figure out why it broke my level
entity
{
"id" "86736"
"classname" "game_text"
"channel" "4"
"color" "39 167 216"
"color2" "39 167 216"
"effect" "0"
"fadein" "0.2"
"fadeout" "1"
"fxtime" "0.25"
"holdtime" "5"
"message" "look at this cool stretched trailer of this game that you "haven't played""
"spawnflags" "0"
"targetname" "question"
"x" "-1"
"y" "-1"
"origin" "1544 -128 9"
editor
{
"color" "220 30 220"
"visgroupshown" "1"
"visgroupautoshown" "1"
"logicalpos" "[0 9500]"
}
}