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GL
Sure, I will use that to try to solve my problem.....
And after that I will let you know.....
When you mix up other mods the ones at the top of the list overwrite things lower down the list, so rule of thumb for load order:
Top: Tuning mods meant to alter things globally (like no smoke has to be able to alter buildings added by other mocs, so up it goes. Same for things like Inedible Foods)
Under the tuning mods; your biggest mod or mods package (in order). Big mods are usually pretty stable on their own, with complex production chains. You don't want a random little mod to cime and break anything, so your biggest mod has to be pretty high up.
Under the big mod: Everything else. Small mods that add a few buildings (often "reskins" of vanilla buildings), things like aging speed mods, extra disasters, etc etc, all that can go towards the bottom of the list.