Banished

Banished

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[Help Post] Need help with my mods load-out.....
I installed several mods in this playthrough. But when I go to enable them in the In-Game option, most mods are marked as red.

Can anyone look at my collection and tell me which mod or mods are causing this issue.....?




Here is my Mods Collection Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2427450197


P.S. I have subscribed to all of the mods from this collection.....
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Showing 1-4 of 4 comments
ChinBurton 13 Mar, 2023 @ 5:04pm 
Hey, Not sure if this is still a thing but a lot of the mods you are subscribed to are already included in the mega mod 9 mod pack. Mods from RK and discrepancyOK,which i noticed may cause crashes or other promblems, use this to narrow your list. https://drive.google.com/file/d/18BSfBbUvOj54K8ofOAA3L6xGHH7SQnF5/view
GL
Originally posted by ChinBurton:
Hey, Not sure if this is still a thing but a lot of the mods you are subscribed to are already included in the mega mod 9 mod pack. Mods from RK and discrepancyOK,which i noticed may cause crashes or other promblems, use this to narrow your list. https://drive.google.com/file/d/18BSfBbUvOj54K8ofOAA3L6xGHH7SQnF5/view
GL


Sure, I will use that to try to solve my problem.....

And after that I will let you know.....
ChinBurton 15 Mar, 2023 @ 11:53am 
Concerning your red issues, just to set your mind at ease I checked my mod list, fyi, I manually installed MM9 from the website, it is a three part package labeled top middle bottom for proper install no different then the steam 7 part afaik, its the only enabled mod set on my list atm but will still show red when installed properly. I have seen nothing unusual about it afair it maybe normal to see some benign red, might appear as dirty edits but irl the sytem is just unaware of the mods relationship. once you clean the dups to reduce load time or clutter those red marks will probably be a nonissue.
Vrayna 25 Apr, 2023 @ 3:11am 
Red warning is just there to warn you that the mods are touching the same files. It's perfectly normal in MM.

When you mix up other mods the ones at the top of the list overwrite things lower down the list, so rule of thumb for load order:

Top: Tuning mods meant to alter things globally (like no smoke has to be able to alter buildings added by other mocs, so up it goes. Same for things like Inedible Foods)

Under the tuning mods; your biggest mod or mods package (in order). Big mods are usually pretty stable on their own, with complex production chains. You don't want a random little mod to cime and break anything, so your biggest mod has to be pretty high up.

Under the big mod: Everything else. Small mods that add a few buildings (often "reskins" of vanilla buildings), things like aging speed mods, extra disasters, etc etc, all that can go towards the bottom of the list.
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