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Let's say you want featured location "Mars: Valles Marineris - the greatest canyon" as main menu scenario.
From the steam client, right-click on SpaceEngine > Manage > Browse local files, then go to the config folder.
Featured locations are saved in a text file named places-def.cfg, while your own lsaved locations are in the places-user.cfg file.
Open places-def.cfg file and locate
and changing Place with GotoLocation.
Place this file into a spaceengine /addons/scripts/menu/ folder, and it will be loaded by the program next time you run SE.
You can also look into the default Scene1.se file which is in data/scripts/Scripts.pak/menu folder and see more commands you can apply.
1.Canst thou reveal a method to publish these main menus as mods?
2.Pray tell, is there an easy way to fashion wormholes?
3.How might one create animated main menus, I beseech thee?
Depending on how you want to distribute the mod, either you save what's in addons in a zip file and you instruct people to extract the files in the same position as yours, or you create a .pak file, which is essentially a renamed zip file. In both cases you can use the " configuration and uploading tool" to create a workshop addon. We are rearranging documentation, so for the moment refer to this https://spaceengine.org/news/blog191206/ for how to use the workshop to upload mods, and this http://spaceengine.org/manual/making-addons/ for how to make addons.
As for wormholes, this https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2865273847 is a mod containing some examples. If you mean "easy" as with a visual editor, not yet. but they're easy enough to copy-paste in other scripting files.
Animated main menus, it depends on what you want to achieve. Main menu scripts have a specific time step that can be changed, so you could see a star or a planet quickly passing by, which is what I usually do with mines.