Europa Universalis IV

Europa Universalis IV

Modify the World
Modify your EUIV experience by checking out the many mods created and shared by the community, including tweaks to almost any aspect of the game. Take a look at the tags for an idea on where to start. When you're ready to create one of your own, check out this handy guide to help get started.
Sayk 23 Jun, 2023 @ 8:08pm
Mod i made stopped working
My problem is that the mod i made doesnt work anymore after working completly fine when i didnt have it uploaded is it because the mod is still being reviewed or is it a bug?
I made a custom nation which just doesnt apper when i launch the game with the mod activated pls help modders :) :demoticon:
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Showing 1-10 of 10 comments
LimonenZitrone 59 23 Jun, 2023 @ 8:39pm 
steam mods never work if you have a local mod of the same name installed. there is no reason to sub to your own mods.
Last edited by LimonenZitrone; 23 Jun, 2023 @ 8:40pm
Sayk 23 Jun, 2023 @ 8:48pm 
so as long as the local mod works should it work if somebody else subs to it?
grotaclas 1 23 Jun, 2023 @ 11:50pm 
Originally posted by Sayk___:
so as long as the local mod works should it work if somebody else subs to it?
yes.
But you could move the folder and .mod file of your local mod to a different folder to test the steam version of your mod
Sayk 24 Jun, 2023 @ 7:29am 
well i now have a problem that i removed the files added them back and the mod stopped working so i just tried reuploading it because i though the path might be broken because of it and now i get a error message called "File was not Found. (k_EResultfilenotfound) :bad_beauty:(yes i did mess up somehow)
grotaclas 1 24 Jun, 2023 @ 7:32am 
Did you unsubscribe from the steam version of your mod when added your local mod back in to the mod folder? Otherwise you might have the problem again that eu4 can't handle if there are two versions of the same mod.
Sayk 24 Jun, 2023 @ 7:48am 
yea i did thats the 1st thing i did after it stopped working as i thought something like that was the reason
grotaclas 1 24 Jun, 2023 @ 1:29pm 
Originally posted by Sayk___:
and now i get a error message called "File was not Found. (k_EResultfilenotfound)
That message is from the launcher, right? Did you already try the "reload installed mods" button in the "all installed mods" list in the launcher(between the search button and view button)?

Also make sure that the .mod file of your mod is in the folder "Documents/Paradox Interactive/Europa Universalis IV/mod" and that it has a path= line which points to the folder of your mod
Sayk 24 Jun, 2023 @ 1:51pm 
Originally posted by grotaclas:
Originally posted by Sayk___:
and now i get a error message called "File was not Found. (k_EResultfilenotfound)
That message is from the launcher, right? Did you already try the "reload installed mods" button in the "all installed mods" list in the launcher(between the search button and view button)?

Also make sure that the .mod file of your mod is in the folder "Documents/Paradox Interactive/Europa Universalis IV/mod" and that it has a path= line which points to the folder of your mod

Yea i did try it still doesnt work.

Also what exactly is the (.mod) file you are talking about? the rest is in the mod as intended
grotaclas 1 24 Jun, 2023 @ 1:59pm 
Originally posted by Sayk___:
Also what exactly is the (.mod) file you are talking about? the rest is in the mod as intended
The wiki has some info about .mod files: https://eu4.paradoxwikis.com/Mod_structure#.mod_file
Basically a mod consists of the following:
  • a folder which contains the actual mod(can be anywhere but usually it is either in "Documents/Paradox Interactive/Europa Universalis IV/mod" or in "steamapps/workshop/content/236850")
  • a .mod file in "Documents/Paradox Interactive/Europa Universalis IV/mod" which has the name of the mod and a path= line which points to the folder of the mod and some other data which is mostly used by the launcher Edit: This file is used by the game and the launcher to actually find the mod
  • a file called descriptor.mod file in the mod folder which has all the same info about the mod as the other .mod file, except that it doesn't contain the path. This file is optional, but if it exists, the launcher will use it to update the other .mod file, so you must make all changes in the descriptor.mod file so that they don't get overwritten
Last edited by grotaclas; 24 Jun, 2023 @ 2:00pm
Sayk 24 Jun, 2023 @ 6:42pm 
well it didnt really help me but i just decided to completly make a new mod and now everything works again thanks for the help now i know not to sub to my own mod :demoticon:
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