Space Engineers

Space Engineers

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Six 8 8 Aug, 2023 @ 9:18am
Voxel displacement/removal tool for large grid placement (blueprint spawns)?
Anyone know if there is a utility that will remove intersecting voxels around placed/spawned large grids?

Example: you spawn a large bunker base from blueprint and place it in creative, and the voxels immediately in contact/intersecting it will be removed?

For a more uniform integration in landscape (instead of just using voxel hands to carve out around it)? If this utility exists or just another thing among thousands in the box of "Yeah, that might be cool, but we won't ever get it."
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Rusted Droid 15 9 Aug, 2023 @ 10:59am 
SE not support this. It was requested many times but KeeN not give a F
Only way for spawning blueprint with tunnels is to have script mod that remove voxel around presurized rooms or some edited dev warhead that just remove voxel arround your blueprint.
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