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Though I would suggest trying the beetle type enemies and using custom versions to scale their stats down. That will work so long as they don't have non-standard attacks which hit for too much.
Yeah that's probably the best way unless OP wants to go with pre-built low level spiders. Everything else sounds doable for their dungeon.
The only real downside of using higher level monsters and then nerfing them for lower level encounters is, the experience received does not change. So low level parties may be gaining an entire level in one encounter. That's something I'm working around in the campaign I am currently creating. Enemies or monsters may work thematically in a scenario, but they give too much experience. Just find ways to even things out as you go along.
You can lower the experience for monsters by lowering the CR level. I forget what the values come out to but it does allow for good control over the experience curve. I pretty much only change the CR to try to keep the intended experience level in check.
Well thats good to know. I've only tried it with lower level enemies, and it did not seem to change. But maybe I didn't notice it. I still need to mess around that end of it more.
CR Exp
1/8 25
1/4 50
1/2 100
1 200
2 450
3 700
4 1100
5 1800
6 2300
7 2900
8 3900
9 5000
10 5900
11 7200
12 8400
13 10000
14 11500
15 13000
16 15000