Project Zomboid

Project Zomboid

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Can anyone help me find out how and why theses mods got errors?
So just a heads up how i do my mod processing and adding i enable a handful in the main mod menu then save and go to the menu screen let the lua load then if no errors come up i move to single player and do sand box mode.

Once i done that i set up the single player settings in abby test => pick class => pick my character => then start game => if i get no errors pop up and all the stress testing of all the basic features and mod features that work 100% and i check the mod list in single player by going ESC menu => bottom right mod button => open list => scroll down to check red or yellow errors or not found => if found none => move to my local hosted MP server and add and test them there the same way => then if found nothing wrong => give it the green light to stay on my server.

That said i will post 4 separate error logs for each one that has errors for it by using error finder tracker mod which is very useful and highly recommend i'll update this with the link down below to that mod to help others regardless here are the errors if anyone can figure out why and how they suddenly popped up for no reason at all then please explain.

I also like to point out theses mods were working just fine few days ago and checked if they were recently updated they were not so don't know and i made them be on bottom of the mod loder list to load last to see if that works it did not.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2973920366

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Error logs below

❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗ mod error 1 ❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗
`Callframe at: getEvolvedRecipe
function: populateCookingRecipesList -- file: ISCraftingUI.lua line # 1286 | MOD: Fix Laggy Crafting Menu [Build 41.68]
function: populateRecipesList -- file: ISCraftingUI.lua line # 1271 | MOD: Fix Laggy Crafting Menu [Build 41.68]
function: refresh -- file: ISCraftingUI.lua line # 81 | MOD: Fix Laggy Crafting Menu [Build 41.68]
function: createChildren -- file: ISCraftingUI.lua line # 1084 | MOD: Fix Laggy Crafting Menu [Build 41.68]
function: instantiate -- file: ISUIElement.lua line # 653 | Vanilla
function: addToUIManager -- file: ISUIElement.lua line # 1009 | Vanilla
function: createInventoryInterface -- file: ISPlayerDataObject.lua line # 157 | Vanilla
function: createInventoryInterface -- file: ISPlayerDataTuning.lua line # 22 | MOD: Tsar's Common Library v.2.05
function: createPlayerData -- file: ISPlayerData.lua line # 187 | Vanilla
java.lang.reflect.InvocationTargetException
at jdk.internal.reflect.GeneratedMethodAccessor409.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:198)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:188)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1007)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:134)
at zombie.gameStates.GameLoadingState.exit(GameLoadingState.java:405)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:105)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException: Cannot invoke "String.contains(java.lang.CharSequence)" because "this.resultItem" is null
at zombie.scripting.objects.EvolvedRecipe.getResultItem(EvolvedRecipe.java:558)
at zombie.inventory.RecipeManager.getEvolvedRecipe(RecipeManager.java:1512)
... 23 more



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`Callframe at: getEvolvedRecipe
function: populateCookingRecipesList -- file: ISCraftingUI.lua line # 1286 | MOD: Fix Laggy Crafting Menu [Build 41.68]
function: populateRecipesList -- file: ISCraftingUI.lua line # 1271 | MOD: Fix Laggy Crafting Menu [Build 41.68]
function: refresh -- file: ISCraftingUI.lua line # 81 | MOD: Fix Laggy Crafting Menu [Build 41.68]
function: setVisible -- file: buffy_craftingOverride.lua line # 15 | MOD: buffy's QoL changes
function: createInventoryInterface -- file: ISPlayerDataObject.lua line # 158 | Vanilla
function: createInventoryInterface -- file: ISPlayerDataTuning.lua line # 22 | MOD: Tsar's Common Library v.2.05
function: createPlayerData -- file: ISPlayerData.lua line # 187 | Vanilla
java.lang.reflect.InvocationTargetException
at jdk.internal.reflect.GeneratedMethodAccessor409.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:198)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:188)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1007)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:134)
at zombie.gameStates.GameLoadingState.exit(GameLoadingState.java:405)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:105)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException: Cannot invoke "String.contains(java.lang.CharSequence)" because "this.resultItem" is null
at zombie.scripting.objects.EvolvedRecipe.getResultItem(EvolvedRecipe.java:558)
at zombie.inventory.RecipeManager.getEvolvedRecipe(RecipeManager.java:1512)
... 23 more
`


❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗ mod error 3 ❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗
`attempted index: getName of non-table: null
java.lang.reflect.InvocationTargetException
at jdk.internal.reflect.GeneratedMethodAccessor409.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:198)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:188)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1007)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:134)
at zombie.gameStates.GameLoadingState.exit(GameLoadingState.java:405)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:105)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException: Cannot invoke "String.contains(java.lang.CharSequence)" because "this.resultItem" is null
at zombie.scripting.objects.EvolvedRecipe.getResultItem(EvolvedRecipe.java:558)
at zombie.inventory.RecipeManager.getEvolvedRecipe(RecipeManager.java:1512)
... 23 more
`


❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗ mod error 4 ❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗
`function: processOneEvolvedRecipe -- file: CHC_main.lua line # 544 | MOD: Craft Helper Continued
function: loadAllEvolvedRecipes -- file: CHC_main.lua line # 628 | MOD: Craft Helper Continued
function: loadDatas -- file: CHC_main.lua line # 331 | MOD: Craft Helper Continued
function: Add -- file: CHC_main.lua line # 968 | MOD: Craft Helper Continued
java.lang.RuntimeException: attempted index: getName of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65)
at zombie.gameStates.IngameState.enter(IngameState.java:739)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:145)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`
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Now then if anyone can point out what is going on thank you very much i would add 15-24 mods almost every day and make sure i stress test them though the stages and check if they don't conflict and what not.

Most of them are just adding items to the loot pool or craftable clothes or character models and each time i added the bulk of theses mods i had no issues sure i ran into an error or tqo by 1 or two conflicts but i easily removed it as i know what it was as i add mods in stages so any errors that came up was obviously the new one or ones i just added and once removed the errors didn't show up no more easy right?.

Well as for theses ones they seem hard to fix an unknown errors to why and how if they were updated it might be that but they were not and i looked at recent mods that been updated as far as i am aware of non of them should conflict with theses 3 mods that i have they seem the most passive mods that don't really do what other mods do i got in the list.

Anyways i'll wait for help i hit my skill limit in finding the problem here : /
Last edited by Princess abby; 9 May, 2023 @ 9:37pm
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Showing 1-15 of 16 comments
Nocheluz 9 May, 2023 @ 9:12am 
Check the workshop. There is a mod, I forget the name, but it shows you what is conflicting and what the origin of the error is. I'm so sorry I can't remember the name, but it is something like Mod Errors. Good luck and I hope that helps.If you do a search on the workshop homepage you'll most likely find it.
Princess abby 9 May, 2023 @ 6:04pm 
Originally posted by Nocheluz:
Check the workshop. There is a mod, I forget the name, but it shows you what is conflicting and what the origin of the error is. I'm so sorry I can't remember the name, but it is something like Mod Errors. Good luck and I hope that helps.If you do a search on the workshop homepage you'll most likely find it.

Thanks for the replay but i am already using that mod if your refering to this one.

Mod name: errorMagnifier
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2896041179

Thats how i got the error logs i posted here the only issue is i'm not a coder or a modder so I don't understand why theses errors are happening.

I was hopping a modder or something with skills in this department can point out why this is happening and how to fix it.

Like if there was a mod that has been updated without me knowing and they added something to it t hat now conflicts with this mod and there was a way to find out what mod though this code that would help greatly but i skinned though it and i could not find anything that i'm aware of that points me in the right direction.
Nocheluz 12 May, 2023 @ 1:59am 
Yep I think that's it. I'm no coder, sorry. One thing you might try is unsubscribing from the suspected mods and then simply resubscribing. If the mod has updated that will theoretically update your mods the next time you load the game, so that they work again. Good luck, I wish I was more help because I know how frustrating these issues can be.

I'd try the unsubscribe/subscribe trick to see if that works. If it doesn't, I'd go to the pages of said mods and ask the authors. But I see the errors have to do with your crafting and cooking mods, as well as Tsar's Common Library. They could have added dependencies, if so they'll be listed on the right side of the mod's description page.
Last edited by Nocheluz; 12 May, 2023 @ 2:04am
Princess abby 12 May, 2023 @ 2:10am 
Originally posted by Nocheluz:
Yep I think that's it. I'm no coder, sorry. One thing you might try is unsubscribing from the suspected mods and then simply resubscribing. If the mod has updated that will theoretically update your mods the next time you load the game, so that they work again. Good luck, I wish I was more help because I know how frustrating these issues can be.

I'd try the unsubscribe/subscribe trick to see if that works. If it doesn't, I'd go to the pages of said mods and ask the authors. But I see the errors have to do with your crafting and cooking mods, as well as Tsar's Common Library. They could have added dependencies, if so they'll be listed on the right side of the mod's description page.


yeah i reached out to them leading them to this discussion will they read it and respond to it who knows but i tried resubbing to them mods with the errors the key mods getting the errors i don't made sure the mods don't clash thats funny part as each mod i added i tested tos ee if there were conflicts there were non in the past when i added them they just randomly came one day when i logged in so thats odd.

So i think perhaps they updated some mod on the list that some how conflicts with the mods and its why i would need someone with skills preferable the mod makers to read the code and see if the code can pin point what mod is doing this and i would be able to fix it.

But until then i posted it here its funny as Tsar's Common Library. mod has like 2 million subs yet im the only one having this issue odd right?.
Nocheluz 12 May, 2023 @ 2:22am 
Yeah that is odd, it's a pisser too! I get like 4 error notifications but they don't seem to affect gameplay. We never used the error magnifier because they're not causing any problems that we can see.I also get the "Port 16....is closed performance may be severely affected..." error, but it never seems to affect the gameplay.

At times I think the game is just buggy, and as you say something could have been changed so that there is now a conflict where before there wasn't. Either way, I sure hope they respond to you. You've done everything you can to get it fixed now it really is up to the mod authors or someone with more experience than my piddly butt, lol! Good luck for real!
Princess abby 12 May, 2023 @ 6:43am 
Originally posted by Nocheluz:
Yeah that is odd, it's a pisser too! I get like 4 error notifications but they don't seem to affect gameplay. We never used the error magnifier because they're not causing any problems that we can see.I also get the "Port 16....is closed performance may be severely affected..." error, but it never seems to affect the gameplay.

At times I think the game is just buggy, and as you say something could have been changed so that there is now a conflict where before there wasn't. Either way, I sure hope they respond to you. You've done everything you can to get it fixed now it really is up to the mod authors or someone with more experience than my piddly butt, lol! Good luck for real!

yeah thanks for your good wishes i do try to help the pz community in solving theses issues so others wont suffer so much with them so far i think gameplay wise i yet to see it ruined by the errors as i tested it out.

And noticed the car mods i added need one of the mods to be able to open up doors and what not so i get no error spams or anything and the doors work fine so i think what you say is true.

I just was happy with myself that i add => test in SP => local hosted MP => green light it as okey and repeat and had a perfect list of mods with no errors and did my best to add only key parts that change and mod 1 of each part of the game.

All the other ones are just adding items which should not cross over each other unless its the same items but there not as they add new items which could be new drinks or food or weapons or clothes or armour or weapons to expand the loot pool so much where looting is almost never the same in each house was my goal :).

So i'm close to beginning my next play though going from first play though 20 mods to => 600 plus mods lol so this new play though will be way different with no more copy and paste cars or weapons or clothes or zombies and added voice lines to your character and much much more.

But with that said adding all that i can see now that my friend is right sooner or latter mods will break on there own they did not for long awhile i got up to 500 mods or so before random errors showed up on there own so that was pretty good but hopefully they don't sprout up like weeds as all the mods i got start updating and conflicting with each other one day O_O
buffy 10 12 May, 2023 @ 12:03pm 
Hello! My QoL mod fixes crafting menu lag, too, and is likely conflicting with your other 'fix laggy crafting menu' mod.
Princess abby 12 May, 2023 @ 5:57pm 
Originally posted by buffy:
Hello! My QoL mod fixes crafting menu lag, too, and is likely conflicting with your other 'fix laggy crafting menu' mod.

Hey buffy thanks for getting back to me so soon i went ahead and tested this and disabled fix buggy mod and it still seems to be conflicting with something still i am not sure what that could be as far as i'm aware the fix buggy mod is the only thing that fix's menu lag which is odd so i am not sure what else it might be.

Sorry for the bad news on that i was hopping it would be a simple fix or though i don't think its breaking anything in the game but a clean no error server is always nice if it can be done but again its mods things like this happen if we like it or not due to updates from other mods someone could of added something in a update i am unaware of that might be conflicting now.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2975052907

There the update screen shot of the mod list and fix buggy mod is no longer on the list due to me disabling it.
Nocheluz 12 May, 2023 @ 11:03pm 
Oh girl! As soon as we started discussing mod errors today the bf's computer lagged hard while loading and the prompt then told us to go back to version 38 PRE VEHICLES!! We tried everything, looked at everything, but couldn't find the problem. Needless to say, we're on a new world right now, lmao!

Good on you for your modding work! 600 mods! And I thought we were bad lol. You go Gurl! That's AWEsome!
Princess abby 13 May, 2023 @ 4:01am 
Originally posted by Nocheluz:
Oh girl! As soon as we started discussing mod errors today the bf's computer lagged hard while loading and the prompt then told us to go back to version 38 PRE VEHICLES!! We tried everything, looked at everything, but couldn't find the problem. Needless to say, we're on a new world right now, lmao!

Good on you for your modding work! 600 mods! And I thought we were bad lol. You go Gurl! That's AWEsome!

:P thanks a lot i do try for my friends i am hopping to make a much more deeper and richer experience for them afterall and its a shame i don't own or run a dedicated server but nore could afford one no less but any of my friends are more then welcome to join me in local hosted server.

It was a bit of work to get all them mods tested in bulk day by day and one might think its bit crazy i did all theses 600 plus mods just for my two friends mostly for one of my friends as we play more often then the other and to be honest there only ones i know that would play project zomboid.

As i like it a lot as it reminds me a lot like sims game but online with friends but with zombies it would be cool to have another saved settings where there is a mod to remove zombies and have it only player based which i'm sure i saw one awhile back but that would only work if you got a bunch of people no less :).

Regardless if you need any help on finding any mods you might be interested it there is a good chance i came across it i kinda went though pages after pages of mods and adding the ones that were really good.
Nocheluz 13 May, 2023 @ 8:52am 
Originally posted by We will miss you telina:

:P thanks a lot i do try for my friends i am hopping to make a much more deeper and richer experience for them afterall and its a shame i don't own or run a dedicated server but nore could afford one no less but any of my friends are more then welcome to join me in local hosted server.

It was a bit of work to get all them mods tested in bulk day by day and one might think its bit crazy i did all theses 600 plus mods just for my two friends mostly for one of my friends as we play more often then the other and to be honest there only ones i know that would play project zomboid.

As i like it a lot as it reminds me a lot like sims game but online with friends but with zombies it would be cool to have another saved settings where there is a mod to remove zombies and have it only player based which i'm sure i saw one awhile back but that would only work if you got a bunch of people no less :).

Regardless if you need any help on finding any mods you might be interested it there is a good chance i came across it i kinda went though pages after pages of mods and adding the ones that were really good.

We have quite a few ourselves but nothing like you've done. That's me on Oblivion or Skyrim, lol My bf and I play all the time. It's kind of more fun to just be with close friends. You know their habits and play styles best. We have friends who want us to play RP PZ and we might. Your server sounds like it's going to be very wonderful. I'm sure your friends will love it!

So far we're having fun on the new world. We're living in ChinaTown. It's kind of dicey at times, but so far we've managed. I can't wait to get to work remodeling the place we decided to live. We're such loot goblins, we have two semi trucks and a HumVee with a trailer xD
Princess abby 13 May, 2023 @ 8:51pm 
Originally posted by Nocheluz:
Originally posted by We will miss you telina:

:P thanks a lot i do try for my friends i am hopping to make a much more deeper and richer experience for them afterall and its a shame i don't own or run a dedicated server but nore could afford one no less but any of my friends are more then welcome to join me in local hosted server.

It was a bit of work to get all them mods tested in bulk day by day and one might think its bit crazy i did all theses 600 plus mods just for my two friends mostly for one of my friends as we play more often then the other and to be honest there only ones i know that would play project zomboid.

As i like it a lot as it reminds me a lot like sims game but online with friends but with zombies it would be cool to have another saved settings where there is a mod to remove zombies and have it only player based which i'm sure i saw one awhile back but that would only work if you got a bunch of people no less :).

Regardless if you need any help on finding any mods you might be interested it there is a good chance i came across it i kinda went though pages after pages of mods and adding the ones that were really good.

We have quite a few ourselves but nothing like you've done. That's me on Oblivion or Skyrim, lol My bf and I play all the time. It's kind of more fun to just be with close friends. You know their habits and play styles best. We have friends who want us to play RP PZ and we might. Your server sounds like it's going to be very wonderful. I'm sure your friends will love it!

So far we're having fun on the new world. We're living in ChinaTown. It's kind of dicey at times, but so far we've managed. I can't wait to get to work remodeling the place we decided to live. We're such loot goblins, we have two semi trucks and a HumVee with a trailer xD


Hahaha you guys sound like fun i plan on going full martha stewart and decerate my home and my room when we find a forever home or though i am also wondering if i should do the travelling and surviving play though where i turn off re-spawns to make it feel more real and walking dead style mmhmm :P
Nocheluz 13 May, 2023 @ 11:56pm 
We always turn off the zombie respawns. I always make them walk too. This ain't 28 Days Later, lol Just seems more realistic to me. We tried the nomad life, but we're just too loot gobliny to pull it off. I gotta make my nest!
LaysDragon 1 17 May, 2023 @ 10:43am 
look here:
Caused by: java.lang.NullPointerException: Cannot invoke "String.contains(java.lang.CharSequence)" because "this.resultItem" is null
at zombie.scripting.objects.EvolvedRecipe.getResultItem(EvolvedRecipe.java:558)
at zombie.inventory.RecipeManager.getEvolvedRecipe(RecipeManager.java:1512)
... 23 more


Well,something have happen to RecipeManager,its try to get resultItem of EvolvedRecipe while my mod is calling RecipeManager.getEvolvedRecipe,but there is no value of resultitem of EvolvedRecipe so its crash. I guess something have messing with evolved recipes and cause built-in api have error. I assumed that evolved recipe need result item but there isn't. So may be you can investigate who add the null result item evolved recipe or alter the existed evolved recipe. 🤔
Last edited by LaysDragon; 17 May, 2023 @ 11:15am
Lanceris 2 20 Aug, 2023 @ 2:36am 
I was able to reproduce this error by creating script for evolvedrecipe without ResultItem: block defined.
Apparently there is no Java side validation for evolvedrecipes upon loading, so one could create recipe script without mandatory blocks, which will cause those issues down the line.
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Date Posted: 9 May, 2023 @ 7:18am
Posts: 16