Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can find out more via here as a start: https://docs.smartlydressedgames.com/en/stable/assets/item-asset/introduction.html#blueprints-and-actions
Actions, when you set it up nicely, allow players to just click on that option to perform the crafting/redirect them to the craft recipe in the craft interface.
e.g:
Blueprints (Number of blueprints you have inclusive of 0 to whatever much you have)
Blueprint_#_Type Apparel
Blueprint_#_Supplies 2
Blueprint_#_Supply_0_ID 66
Blueprint_#_Supply_0_Amount 5
Blueprint_#_Supply_1_ID 256
Blueprint_#_Supply_1_Amount 2
Blueprint_#_Tool 70
Blueprint_#_Skill Repair
Blueprint_#_Level 2
Blueprint_#_Build (Numbers reference here: https://unturned.gameinfo.io/effects/set/effect)
Blueprint_#_Outputs 1
Blueprint_#_Output_0_ID 1135
Blueprint_#_Output_0_Amount 1
....so on and so forth with the Blueprint_#_ series (0 to whatever number)
This would craft a Green scarf from 5 pieces of cloth and 2 green flares, with presence of glue in your inventory, provided you also have invested 2 levels into Engineer skill.
You can add lots of this into that one .dat file so that every weapon in your server has a way to be crafted.