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As for your other questions...
- I haven't seen anyone post a compatible list, but consider that the Beta seems to be getting a major patch every week I doubt most mods that do anything except "Add" functions will be fully functional.
- Technical issues are usually "Modification" functions. Things that base their functioning on changing existing things within the game. Those tend to break most redily after major patches because of updates the devs make to the code they rely on. The pure "Add" mods generally hold up better through updates... 6.0 However has an extra wrinkle with a physics system update. That apparently will require adjustment to all Ship Mods collision box systems. Thats going to break pretty much all mods that add ships until the model can be adjusted.
- You might find a better list on the Egosoft Forums. Don't think anyone has posted one on Steam.
- No experience from me... I am holding off actually getting invested in the Beta. I will wait for the full release.
A 'list' would have to be curated by someone that is taking the time to do this - do they do it correctly? Are their findings correct? Define 'does it work' - because a mod might not crash the game but might cause any number of other problems that arnt immediately obvious without significant testing. Anyone that posts a list of mods that are working i'de wager has just done a quick check to see if the game loads and if a mod 'works' at surface level.
As far as ship mods, I can tell you that ships shields turrets and weapons will not be purchasable because of changes to the underlying structure - this requires a fairly 'easy' change from the author. There are other much worse problems however that currently cant be fixed, modded ships will have several problems with collisions, which effects recieving damage, pathfinding and AI (AI might not be able to attack the modded ship or act strangely around it). We are waiting for egoosf to release tools for these problems along with 6.0 (it might not happen by the way, we will see). Personally I am not going to take the significant time to update my mods (several mods, multiple version across multiple sites....) for the beta while the collision issues remain, meaning ide have to do it all again after fixing those.