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= Must keep the Original Local Blueprint and republish this one to update the existing WS item.
1 - Aim at your creation in your world, that should be the original Bp you did some changes to, and hit Ctrl+C
2 - Open the Bp Window F10 and select the Original LOCAL Bp, so the one you published the very first time.
3 - Click the "Replace" button to change the original for the new updated version.
4 - Click the "Publish" button.
that doesn't work... even have the steam cloud off as I saw in some other post...
ctrl+c copy but when the F10 selected ship BP has no options to replace other than just send something...
the ship name has not been changed on steam, only the wording was added via steam... does this locks the BP so that updates are now impossible? Thanks
That in-game cloud in game options is not made to save, it's made to create "Cloud Blueprints" that will auto transfer to your second PC having the same Steam account and those can't be editied and published on the Workshop.
So we must keep that option disabled to create Local Blueprints that can be edited and published.
Blueprints are here :
Hit the Windows key + R and type in : %appdata%\SpaceEngineers
Goes to the SpaceEngineers folder
C: users / your username / appdata / roaming / spaceengineers
In the Blueprints foder you should see the folder named "Local" and maybe a folder named "Cloud" if that option was enabled.
Ref.:
Can't upload to Workshop - Workaround(s) :
https://steamhost.cn/steamcommunity_com/app/244850/discussions/0/4070650515255817151/