Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
+
I don't use Mods much but a thing I know for sure is that we must test the Mod alone in a new created world first to find more clues on what is going on, sometimes a Mod can bug because conflicting with another Mod in the world so testing alone is kind of a Must.
=
Follow the steps we all do after a game update to find the mods that needs to be removed, reported and updated/fixed.
How to test a world or find broken/conflicting Mods :
1 - Select your save.
2 - Click the "Save as" button on the left.
3 - Change the save name to create a *copy.
4 - Withdraw or add one Mod at a time in the copy.
5 - Report to the Mod author (on WS item page) when broken Mod found so he can fix/update his Mod, always very kind to let them know.
*copy
Never test with your original save, better create a copy and fix the original save when solution found in the copy, this way you will not mess up your save.
ah i figured it out. author of the blueprint i was trying to print didn't label his creation as "DLC required" but no biggy. i was gonna get some of the DLC anyway. fixed my problem getting the DLC lol
But using a Mod to build Bp may not be the same as using Vanilla welders !?
EDIT
Talking about "infinite loop of repairing itself"
IMO
Workshop authors should always share their DLC creations in a world save on the Workshop, the DLC blocks are free for all to use when shared in a World, this way all players can load to replace the DLC blocks for non DLC ones.