Space Engineers

Space Engineers

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SteelRain 9 May, 2023 @ 6:04am
Build and repair suddenly not working right.
in my private server with a few friends i have a couple build and repair systems in my space station in space on an asteroid. When using them to build a ship, it built about half of it then suddenly stopped and now the repair system is just on a infinite loop of repairing itself even though there is no damage. i see the parts inside are moving around constantly. grinding them and placing them back down no matter what location works for a few seconds then stops and goes on this loop. I am not using the industry overhaul mod or anything like that either. i made sure all the parts are made up and connections are correct and they are. not sure what else to do.
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Dan2D3D  [developer] 144 9 May, 2023 @ 6:12am 
Hi, the best would be to report all this to the Mod author on his item page, somethimes we find the solution just by reading the item description and player comments, so worth to have a look and post in to ask the Mod author.

+

I don't use Mods much but a thing I know for sure is that we must test the Mod alone in a new created world first to find more clues on what is going on, sometimes a Mod can bug because conflicting with another Mod in the world so testing alone is kind of a Must.
Dan2D3D  [developer] 144 9 May, 2023 @ 6:16am 
IF the problem is "Conflicting Mods"

=

Follow the steps we all do after a game update to find the mods that needs to be removed, reported and updated/fixed.

How to test a world or find broken/conflicting Mods :

1 - Select your save.
2 - Click the "Save as" button on the left.
3 - Change the save name to create a *copy.
4 - Withdraw or add one Mod at a time in the copy.

5 - Report to the Mod author (on WS item page) when broken Mod found so he can fix/update his Mod, always very kind to let them know.

*copy
Never test with your original save, better create a copy and fix the original save when solution found in the copy, this way you will not mess up your save.
SteelRain 9 May, 2023 @ 7:22am 
Originally posted by Dan2D3D:
IF the problem is "Conflicting Mods"

=

Follow the steps we all do after a game update to find the mods that needs to be removed, reported and updated/fixed.

How to test a world or find broken/conflicting Mods :

1 - Select your save.
2 - Click the "Save as" button on the left.
3 - Change the save name to create a *copy.
4 - Withdraw or add one Mod at a time in the copy.

5 - Report to the Mod author (on WS item page) when broken Mod found so he can fix/update his Mod, always very kind to let them know.

*copy
Never test with your original save, better create a copy and fix the original save when solution found in the copy, this way you will not mess up your save.

ah i figured it out. author of the blueprint i was trying to print didn't label his creation as "DLC required" but no biggy. i was gonna get some of the DLC anyway. fixed my problem getting the DLC lol
Dan2D3D  [developer] 144 9 May, 2023 @ 7:44am 
Oh! that should not happen, I mean we are supposed to be able to build DLC Blueprint or paste in even if we don't have the DLC, it will be able to build but not the DLC blocks if you don't have those.

But using a Mod to build Bp may not be the same as using Vanilla welders !?


EDIT
Talking about "infinite loop of repairing itself"
Last edited by Dan2D3D; 9 May, 2023 @ 7:49am
Dan2D3D  [developer] 144 9 May, 2023 @ 7:52am 
+
IMO

Workshop authors should always share their DLC creations in a world save on the Workshop, the DLC blocks are free for all to use when shared in a World, this way all players can load to replace the DLC blocks for non DLC ones.
Last edited by Dan2D3D; 9 May, 2023 @ 7:53am
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