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If you are on a 400% map score, it will give you 5X4=20 points instead.
To make a score based on infected kills, do something like this:
Start with Making a Veraible "ZombieScore" = 0
Then, in the "Game Won?" event make 2 Execute Codes like this:
1) ZombieScore=(CountDeads(Infected)*5)
2) ApplyRules("CommandCenter ScorePoints = {ZombieScore}")
(The codes have to be in this order)
*5 = is the number of points you want to give for each zombie killed.
You can change it to whatever you like. (If you don't want to add any points, use 0 instead.)
If you want to make each Zombie-kill with a different score > use this:
1) ZombieScore=(CountDeads(Infected)+CountDeads(ZombieWorkerA)*5+CountDeads(ZombieWorkerB)*5+CountDeads(ZombieMediumA)*5+CountDeads(ZombieMediumB)*5+CountDeads(ZombieDressedA)*5+CountDeads(ZombieStrongA)*5+CountDeads(ZombieHarpy)*5+CountDeads(ZombieVenom)*5+CountDeads(ZombieMutant)*5+CountDeads(ZombieGiant)*5+CountDeads(DoomVillage)*5)
2) ApplyRules("CommandCenter ScorePoints = {ZombieScore}")
You can't make all weak zombies in count, so you have to use "CountDeads(Infected)" for all zombies, and then add all the other types (like I did). But they will already start with X2 points.
This is how: Click Here [i.ibb.co]