Door Kickers 2

Door Kickers 2

Door Kickers 2 Workshop
Unlimited gameplay via our in-game mission editor and extensive game moddability.
Autolykos 51 20 May, 2023 @ 11:51pm
How do I make my own mapgen tiles/tileset?
I'm trying to make custom mapgen tiles (based on Dyson Logos' Dungeonmorphs, to auto-generate dungeon/bunker crawls), but I can't figure out how to export a prefab as mapgen tile. The checkbox is simply not clickable. What I've tried so far:
- Putting a "RMG Tile Shape" around the whole thing
- Adding "RMG Anchors" in the middle of the entrances, set as non-optional
- Putting a "RMG Inside Constraint" in the tile
Alas, I still can't check the "Is Mapgen Tile" box. What am I still missing? Has anyone figured out how to do it?

EDIT: Is it even possible at all? I just copied a few of the game's original tiles into my prefabs and tried to export them, and I still can't check the box.
Last edited by Autolykos; 21 May, 2023 @ 12:19am
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Showing 1-1 of 1 comments
Pintea  [developer] 22 May, 2023 @ 12:12am 
It's very possible, it's just harder than building maps, since you need to know a lot of hidden rules. Hopefully we'll have a tutorial up at some point.

The tiles are defined in data/tiles/
Random maps will use tiles from there. You can add your own ofcourse, but you also need to add templates which use them in data/maps_random/
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