Door Kickers 2

Door Kickers 2

Door Kickers 2 Workshop
Unlimited gameplay via our in-game mission editor and extensive game moddability.
Performance issue when activated too many unit mod
I install more than 8 unit mod and it will come with interesting performance issue which I guess might be come with the waypoint limitation

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2983309459

So when I have too many mod, if I trigger one of those equipment slot, it will show the orange frame, which is how the game told you I am viewing the menu of this slot. But when I complete the selection, the orange frame will still there that I can not equip the equipment in the other slot. I do able to click and open the menu, but just can't actual equip it but remain the current setting.
My guess is, as the orange frame is a prompt for selection menu, it might believe I am still in the selection menu that the equip interaction in other slot won't be implement successfully.

I do find the way to avoid this conflict that I can just reclick the menu with orange frame the it will be back to business. But this might repeat mutiple time when I try to setup loudout for a squad.
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Pintea  [developer] 31 May, 2023 @ 11:16pm 
So it’s a functionality issue, not performance.
When you activated the mods, did you get the warning that some mods are incompatible with others? When mods are not made/meant to work together, bugs like these happen.
Originally posted by Pintea:
So it’s a functionality issue, not performance.
When you activated the mods, did you get the warning that some mods are incompatible with others? When mods are not made/meant to work together, bugs like these happen.

well, the thing is this situation won't happen if I have less mod install (all have conflict stuff). And the mod I use didn't change vanilla units which has the same issue as well.
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