Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In my EXT file I tried this, but got a conversion to INT error.
If it used an 'action' or a single 'movement' then that would be fine.
Look a the blueprint file. It sets value. I don't have the game on hand to check how it's done.
I'm not sure if it can be done with EXT file though.
I'm not sure you can.
EXT file is for extending.
Check the Battle Sense (?) trait of the eldar infantry, or the skills of the Imagifier.
Also, I guess the EXT does not allow the other changes I want to make so I guess I will directly edit the unit. Thanks again!
The .ext is short for "extend" and the file does exactly that, extending an existing entity in the game.
So changing an existing value you have to make the change in the .xml file and add the file to your mod making it probably not compatible with other mods for the same unit.
This applies to all files except (from what I know) the language files which you don't have to copy the whole file but only add the lines you want and the game will merge them upon launch.
These files can't be .ext:d either.