Clone Drone in the Danger Zone

Clone Drone in the Danger Zone

HUMAN LEVELS!
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Kodi Sky 1 26 Oct, 2023 @ 5:08pm
Is it possible to make the AI avoid certain areas?
I am making a level with lots of lava but I would rather the AI not run straight into it. I tried area triggers to make is less bad but then I realised they will stand there and let you shoot them with a bow so. Yeah. I am very new I could be missing something. Other wise I will find other creative ways to make it better. And make a suggestion for avoidance areas or something.
Last edited by Kodi Sky; 26 Oct, 2023 @ 5:09pm
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Showing 1-8 of 8 comments
Crilly 320 27 Oct, 2023 @ 11:46am 
no, you are unable to without jumping through tons of hoops. You can try covering the map in tons of jumppads so it is physically impossible for them to walk straight into lava, or throw down some invisible colliders that are sectioned away when the player is within their bounds. Both of these solutions are difficult, and the only way around them is to not design areas where the AI can kill itself by walking forward.
Kodi Sky 1 27 Oct, 2023 @ 10:04pm 
I ended up idiot proofing it with really thin jump pads after posting this, but thanks yeah.. oh well. I will make my next level much less of a firey deathtrap of hell. Im still doing the difficulties for it. I have 115 so far and I am making titanium tier ones still.
Pyre 1 26 Jan, 2024 @ 3:03pm 
Originally posted by Kodi Sky:
I ended up idiot proofing it with really thin jump pads after posting this, but thanks yeah.. oh well. I will make my next level much less of a firey deathtrap of hell. Im still doing the difficulties for it. I have 115 so far and I am making titanium tier ones still.
Umm, how many difficulties did you say you had?
Kodi Sky 1 30 Jan, 2024 @ 4:27pm 
Originally posted by Architect:
Umm, how many difficulties did you say you had?

Like 10-20 per tier. But then I learnt to make custom animations and started over from scratch. As well as using zones, and animations together to trigger more complex stuff at the start of each level. Like, which part of the level is open, which side objectives are active. And most importantly which custom teleport fx appear when enemies spawn in. The level in its self is rather simple to keep performance happy as well as has some occlusion happening depending on where you are etc.

But yeah because there are so many fire traps and its like islands with lava and fire traps in the lava I resorted to making enemies that are not stationary archers, spawn in when the player is on that island. This was the best way to balance the ai and the fire traps. Whilst not making it so the player can just shoot at enemies from afar to kill them whilst they waited.
Pyre 1 30 Jan, 2024 @ 4:30pm 
Originally posted by Kodi Sky:
Originally posted by Architect:
Umm, how many difficulties did you say you had?

Like 10-20 per tier. But then I learnt to make custom animations and started over from scratch. As well as using zones, and animations together to trigger more complex stuff at the start of each level. Like, which part of the level is open, which side objectives are active. And most importantly which custom teleport fx appear when enemies spawn in. The level in its self is rather simple to keep performance happy as well as has some occlusion happening depending on where you are etc.

But yeah because there are so many fire traps and its like islands with lava and fire traps in the lava I resorted to making enemies that are not stationary archers, spawn in when the player is on that island. This was the best way to balance the ai and the fire traps. Whilst not making it so the player can just shoot at enemies from afar to kill them whilst they waited.
You only really need 1-3 difficulties per tier you know as long as they feel appropriate for the level ex. for your level you could have some stationary archers but also shield bashing bot trashing spear bots, kickbots, and s p i d e r t r o n.
Kodi Sky 1 5 Feb, 2024 @ 3:20pm 
Originally posted by Someone:
You only really need 1-3 difficulties per tier you know as long as they feel appropriate for the level ex. for your level you could have some stationary archers but also shield bashing bot trashing spear bots, kickbots, and s p i d e r t r o n.

Well, I personally want lots of variants for the difficulties because I spam a lot of endless mode. Spidertron ended up getting nerfed pretty hard after the zombie update so.. I dunno if they fixed him yet.

I made a bug report a while back but it did not get answered.
https://steamhost.cn/steamcommunity_com/app/597170/discussions/2/4038102936181792501/
Last edited by Kodi Sky; 5 Feb, 2024 @ 3:22pm
Pyre 1 5 Feb, 2024 @ 5:18pm 
Originally posted by Kodi Sky:
Originally posted by Someone:
You only really need 1-3 difficulties per tier you know as long as they feel appropriate for the level ex. for your level you could have some stationary archers but also shield bashing bot trashing spear bots, kickbots, and s p i d e r t r o n.

Well, I personally want lots of variants for the difficulties because I spam a lot of endless mode. Spidertron ended up getting nerfed pretty hard after the zombie update so.. I dunno if they fixed him yet.

I made a bug report a while back but it did not get answered.
https://steamhost.cn/steamcommunity_com/app/597170/discussions/2/4038102936181792501/
Yeah, I replied to that thread. I hate spidertron not shooting a lot. In the words of Anti_Organic-Dude "He went from a mind-predicting demon to a guy who doesn't know how to shoot a cannon strapped to the back of his head."
Kodi Sky 1 5 Feb, 2024 @ 7:28pm 
Originally posted by Someone:
Yeah, I replied to that thread. I hate spidertron not shooting a lot. In the words of Anti_Organic-Dude "He went from a mind-predicting demon to a guy who doesn't know how to shoot a cannon strapped to the back of his head."


Yeah thats why I avoided using him since that update cuz its just a waste of points imo. One thing I like tho is stationary mkII shields in a sort of phalanx surrounding the edge of a small island in the corner of the map. Its so hard to break into if you dont have a bow.

https://steamuserimages-a.akamaihd.net/ugc/2137580477407473005/136A40BECD0CA0CE7C454D7EDFC8F70BEE446872/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

https://steamuserimages-a.akamaihd.net/ugc/2137580477407517275/BF53F37B43FCFC4950EF3CE5FD84BF45C4DC3967/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
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