Divinity: Original Sin 2

Divinity: Original Sin 2

Create Mods. Have Fun.
Because no one has as many friends as the man with many mods!
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Gapaw 4 Oct, 2023 @ 6:07am
It looks like the Modding
The Modding community is dead..I see so many outdated Mods and the request have zero replies..Sad....:winter2019sadbulb:
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Showing 1-6 of 6 comments
Doctor Beetus 7 4 Oct, 2023 @ 1:44pm 
Just because a mod hasn't been updated in a while doesn't mean it's outdated.
Gapaw 18 Oct, 2023 @ 12:29pm 
Originally posted by Doctor Beetus:
Just because a mod hasn't been updated in a while doesn't mean it's outdated.

It means it dont work either...:steammocking::steamfacepalm::lunar2019crylaughingpig:
That would mostly be incorrect still. Most outdated mods do and still work just fine. Now, are they perfectly compatible with every other mod and don’t have any conflicts? I doubt it. The mod itself may work but it could be dependent on a broken or severely outdated mod. I still use some mods made in 2018 and they work.

Regardless, the modding scene isn’t dead. Sure, the community isn’t large, it’s rather quite small for the series. There are still people making mods for this game. However, making mods for this game is not easy. The main reason is that the editor tool has no real guide on how to fully use it. It’s mainly trial and error and learning from other modders experiences.

If you look at Skyrim and how huge that modding community is, do you know why? Sure, the game has a bigger player base and modder count. But because Skyrim’s modding tools are stupidly simple to use. And people have tons of guides, videos and tutorials on how to use it. I’ve made some mods from Oblivion to Fallout 4 so I’ve some idea on how that goes.
Doctor Beetus 7 11 Dec, 2023 @ 1:30pm 
Yeah definitely not dead. The community hasn't been that large to begin with and while some people have moved to BG3, several people are still making stuff here. I know I'm back to working on some big mods for this game.

The editor is several patches out of date, which sucks, but isn't much of a problem if you aren't trying to modify existing maps. I do most of my modding outside of the editor anyway with VSCode, and only use the editor to add icons, make visual effects, new root templates, and to publish.

If you are looking to make mods for this game, there is plenty of useful info in the Larian discord.
Originally posted by Doctor Beetus:
Yeah definitely not dead. The community hasn't been that large to begin with and while some people have moved to BG3, several people are still making stuff here. I know I'm back to working on some big mods for this game.

The editor is several patches out of date, which sucks, but isn't much of a problem if you aren't trying to modify existing maps. I do most of my modding outside of the editor anyway with VSCode, and only use the editor to add icons, make visual effects, new root templates, and to publish.

If you are looking to make mods for this game, there is plenty of useful info in the Larian discord.

Yeah, it is a huge shame the editor is somewhat outdated. But to the full extent, that mainly affects mods editing the Fort Joy map's grid pathing. Everything else is basically fine. You can add the giftbag data into your editors data so it can be edited, but it then severely limits a few functions.
Doctor Beetus 7 11 Dec, 2023 @ 7:18pm 
I was told a few times by support that we'd see an editor update but that they were busy with BG3. I'm 99% sure we won't see it though lol.
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