Company of Heroes 3

Company of Heroes 3

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SOLVED : Simple homemade Tuning pack gives bugsplat at party launch. Any help?
Hello everyone.


I wanted to test the Essence Editor Tuning Pack, having already mastered the COH2 worldbuilder quite a bit, the steps being almost the same.


To test, I just created a clone of these friendly German pioneers to make a group of 5 instead of 3.
Nothing too bad for a test :) Even followed like the nice tuto from COH3, step by step.


I save as required, I launch the build mod. Everything is fine.


But once in play...... tests done from the simplest to the most complicated, nothing helps. In the lobby, the game starts with all the players Ia or not, and the game crashes with immediate bugsplat at the exact moment where we should enter the battle at screen.


Any idea where this could come from???? Cause I did the easier tuning pack we could done. I already asked in explicit forums, but no answers.


Thanks in advance.

____________________________________________________________________________


Here is a part of Warning Log. I see of course some errors, but can't understand if it comes from me or ........ the game and a bug, whatever we do.




(I) [17:52:41.819] [000016716]: FILESYSTEM -- filepath failure, missing alias 'peruserdata:configuration_user.lua'
(I) [17:52:41.821] [000016716]: Loading step: [User Folder Unloader]
(I) [17:52:41.821] [000016716]: Loading step: [Load/Save Config Settings]
(I) [17:52:41.821] [000016716]: Loading step: [Warnings]
(I) [17:52:41.821] [000016716]: Loading step: [Load Debug Symbols]
(I) [17:52:41.821] [000016716]: Loading step: [InitStateTreeManager]
(I) [17:52:41.821] [000016716]: Loading step: [Prerequisite Manager]
(I) [17:52:41.821] [000016716]: Loading step: [Prerequisite Entries]
(I) [17:52:41.821] [000016716]: Loading step: [GameModule Pre Mod Interface Init]
(I) [17:52:41.821] [000016716]: Loading step: [ModManager]
(I) [17:52:41.821] [000016716]: MODULE -- Creating module 'RelicGame'.
(I) [17:52:41.822] [000011512]: DB -- Unable to load symbols.

(I) [17:52:41.936] [000016716]: Loading step: [Localization]
(I) [17:52:41.953] [000016716]: Loading step: [Game]
(I) [17:52:41.953] [000016716]: Loading step: [SimStaticApp]
(I) [17:52:41.953] [000016716]: Loading step: [Family Manager]
(I) [17:52:41.956] [000016716]: Loading step: [SimApp]
(I) [17:52:41.956] [000016716]: Loading step: [Property Bag Registration]
(I) [17:52:41.959] [000016716]: Loading step: [State Tree Manager]
(I) [17:52:42.108] [000016716]: Loading step: [Sound - Rtpc Event Database Init]
(I) [17:52:42.108] [000016716]: Loading step: [Property Bag Manager]
(I) [17:52:42.487] [000016716]: MapGen - Failed to load: m_defaultCampaignPlayerStartMarker != nullptrFailed loading an attribute data field for map generation. It is likely that your attribute data is out of sync with your local build or build from the build launcher.
(I) [17:52:42.487] [000016716]: MapGen - Failed to load: m_defaultMultiplayerPlayerStartMarker != nullptrFailed loading an attribute data field for map generation. It is likely that your attribute data is out of sync with your local build or build from the build launcher.
(I) [17:52:42.487] [000016716]: MapGen - Failed to load: m_defaultOtherPlayerStartMarker != nullptrFailed loading an attribute data field for map generation. It is likely that your attribute data is out of sync with your local build or build from the build launcher.
Root CA
(I) [17:52:44.545] [000016716]: Original Server Settings before command line args: server=coh3, title=coh3
(I) [17:52:44.545] [000016716]: Applied Server Settings after command line args: server=coh3, title=coh3

(I) [17:52:53.395] [000016716]: GAME -- (WorldManager) Could not load scenario reference file data:scenarios\missions\skirmish\po_valley_sp\po_valley_sp.scenref. Please check syntax.
(I) [17:52:53.459] [000016716]: Loading step: [Item Manager]
(I) [17:52:53.459] [000016716]: Loading step: [Loadout Manager]
(I) [17:52:53.459] [000016716]: Loading step: [Chat Manager]
(I) [17:52:53.461] [000016716]: Loading step: [Squad Command Processor Types]
(I) [17:52:53.461] [000016716]: Loading step: [Squad Command Processor Types from Games]
(I) [17:52:53.461] [000016716]: Loading step: [IEngineInitializable]
(I) [17:52:53.475] [000016716]: default binding was not found for command [toggle_playerlist] in [Profil ZQSD par défaut]. The command could be deleted. Ignored
(I) [17:52:53.475] [000016716]: Invalid group developer found in profile Profil ZQSD par défaut. Ignoring
(I) [17:52:53.476] [000016716]: CRC & Version Info : exe 0x000043d6:data 0xe149d3a0:flags 0
(I) [17:52:53.483] [000016716]: GameApp::SetState : new (Unloaded) old (Uninitialized)
(I) [17:52:55.941] [000016716]: GameApp::SetState : new (FrontEnd) old (Unloaded)
(I) [17:52:55.941] [000016716]: GameApp::SetTargetState : new (Uninitialized) old (FrontEnd)
(I) [17:52:55.943] [000016716]: FILESYSTEM -- filepath failure, missing alias 'Save:Campaign\*.rlt'
(I) [17:52:55.943] [000016716]: FILESYSTEM -- filepath failure, missing alias 'Save:AutoSave\Campaign\*.rlt'
(I) [17:52:55.943] [000016716]: FILESYSTEM -- filepath failure, missing alias 'Save:Operations\*.sav'
(I) [17:52:55.943] [000016716]: FILESYSTEM -- filepath failure, missing alias 'Save:Skirmish\*.sav'
(I) [17:52:55.943] [000016716]: FILESYSTEM -- filepath failure, missing alias 'peruserdata:datastore/ftue.rlt'
(I) [17:52:55.943] [000016716]: FILESYSTEM -- filepath failure, missing alias 'peruserdata:datastore/ftue.rlt'

(I) [17:54:14.750] [000016716]: Avatar update: C00T16R00X-01 52656C690267
(I) [17:54:14.751] [000016716]: WorldwideAutomatchService::OnStartComplete - detected successful game start
(I) [17:54:14.751] [000016716]: GameApp::SetTargetState : new (Game) old (Uninitialized)
(I) [17:54:14.770] [000016716]: MOD - Setting player [0] race to: [137123]
(I) [17:54:14.771] [000016716]: MOD - Setting player [1] race to: [137123]
(I) [17:54:14.771] [000016716]: MOD - Setting player [2] race to: [129494]
(I) [17:54:14.773] [000016716]: ModDllSetup: SetStatsGameUID=53692289
(I) [17:54:14.773] [000016716]: GAME -- Scenario: data:scenarios\multiplayer\rails_and_sand_4p\rails_and_sand_4p
(I) [17:54:14.773] [000016716]: GAME -- Win Condition Qualified Name: 00000000000000000000000000000000:861599853
(I) [17:54:14.773] [000016716]: GAME -- Win Condition Name: Annihilate
(I) [17:54:14.773] [000016716]: GAME -- Mod Pack: 0 4316a4e9de1a4af38fb277ddd50136b8 f42c3da0c4209a4183ca29a891cae197 TuningExtensionPackPart
(I) [17:54:14.773] [000016716]: GAME -- Human Player: 0 Cestpasfaux 129067 0 germans
(I) [17:54:14.773] [000016716]: GAME -- AI Player: 1 IA difficile -1 1 germans
(I) [17:54:14.773] [000016716]: GAME -- AI Player: 2 IA très difficile -1 0 americans
(I) [17:54:14.773] [000016716]: GameApp::SetState : new (LoadingGame) old (FrontEnd)
(I) [17:54:15.609] [000016716]: GameObj::StartGameObj - info, network session GUID set to [53692289].
(I) [17:54:15.609] [000016356]: Loading step: [OnBeginLoad]
(I) [17:54:15.609] [000016356]: Loading step: [Assign Players]
(I) [17:54:15.610] [000016356]: Loading step: [FXReflection]
(I) [17:54:15.610] [000016356]: Loading step: [FXDataContext]
(I) [17:54:15.610] [000016356]: Loading step: [FX Texture Pack]
(I) [17:54:15.613] [000016356]: Loading step: [Run Havok Garbage Collection]
(I) [17:54:15.613] [000016356]: Loading step: [Flush Inventory On Application Exit]
(I) [17:54:15.613] [000016356]: Loading step: [Default World]
(I) [17:54:15.621] [000016356]: Loading step: [FX Command Function]
(I) [17:54:15.621] [000016356]: Loading step: [AnimatorCommandFunction]
(I) [17:54:15.621] [000016356]: Loading step: [MemShrink]
(I) [17:54:15.621] [000016356]: Loading step: [Sync Checking]
(I) [17:54:15.621] [000016356]: Loading step: [Tuning Variant]
(I) [17:54:15.621] [000016356]: Using scenario tuning variant [default]
(I) [17:54:15.621] [000016356]: Loading step: [Load Mod Packs]
(I) [17:54:15.623] [000016356]: Loading step: [Map Mod Packs]
(I) [17:54:15.662] [000016356]: DB -- no symbols loaded
(I) [17:54:15.717] [000016356]: Game Load -- Failed load for step: 'Map Mod Packs'
(F) [17:54:16.575] [000016356]: Game load failed - we would simply hang beyond this point, please check the warnings log for details!
(I) [17:54:16.575] [000016356]: DB -- no symbols loaded
(F) [17:54:16.575] [000016356]: -- FATAL EXIT --
Game load failed - we would simply hang beyond this point, please check the warnings log for details!
(I) [17:54:17.099] [000017904]: D3DLOG Begin
(I) [17:54:17.099] [000017904]: D3DLOG End

Application crashed.
Last edited by Cestpasfaux; 14 Oct, 2023 @ 3:53am
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Cestpasfaux 6 14 Oct, 2023 @ 6:16am 
I f any needs help on it, now, I know :)
Last edited by Cestpasfaux; 14 Oct, 2023 @ 6:16am
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