Men of War: Assault Squad 2

Men of War: Assault Squad 2

Men of War: Assault Squad 2 - Workshop
The place to find custom maps, missions and mods for your favourite Men of War game! Want to contribute? Check the mainfolder of the game for all modding tools, such as map editor and plug-ins.
TIGAR 31 Oct, 2023 @ 11:37pm
Help needed
I am an new modder for this game, i can port textures from outside games witout any problems, however i still struggle to port models from other games, could someone send me a tutorial how to do this WITH free tools like blender and the like. Or atleast explain a litle bit about porting 3d models to this game. What is a mdl.flie what is a vol. flie ply flie etc.
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Successfulkiller 2 Nov, 2023 @ 12:21pm 
A basic rundown of a model in GEM:
  • .ply is a file containing the model (the actual meshes)
  • .mtl is a file pointing to a texture file
  • .tif.tex is a file pointing to a texture file (old style, deprecated)
  • .vol is a file containing a model that acts as a hitbox/collision
  • .anm is a file containing animation keyframes
  • .mdl is a file that assembles all the above components into what you see in game
  • .def is a file containing various attributes/stats of the vehicle/unit/object

Be warned, it's an arduous process. There's a lot of nuances to it and I can't be bothered to write a proper tutorial.

Here's ZekeWolff's method:
https://steamhost.cn/steamcommunity_com/app/244450/discussions/0/152393186503015275/#c152393186503491901

TonaTor made an unofficial patch to the SOEdit program, called "SOEdit Version Next". I find it considerably more usable than v0.5.

The gist of the process is this:
  1. Model object (in Blender, MilkShape, or whatever)
  2. Separate each component (e.g, turret, wheel, etc. -- if it's a weapon, then just export as one piece)
  3. Use MilkShape to export each component as a .ply file
  4. Use SOEdit to move pieces to their corresponding locations
TIGAR 2 Nov, 2023 @ 10:33pm 
Thanks
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