Wreckfest

Wreckfest

Wreckfest Workshop
Share your creations for Wreckfest and enjoy the creations shared by others.
Track Making....
Hi All. New to making Wreckfest Tracks. I'm using Tads tute. So I'm doing Bob's Track Builder, then exporting as rfactor, then using 3DsimEd to convert to fbx then Using 3Dmax 2015 to finalize and export to Wreckfest.....
Well I'm at the Export to WF... and got this error
Assert failed! c:\j\wf1_ng_branch\depot\branches\wreckfest_ng\library\blib\src\btoolcore\createaidata.cpp(285): "startZ <= 0.f" 103.913666
I'm going back through the tute now to see if Tads has a fix.
If anyone has an answer, it would be Much Appreciated.
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Showing 1-2 of 2 comments
Zar DDR 67 2 3 Nov, 2023 @ 7:17pm 
ok My Bad it was covered in the tute..... I didn't move the track to the Lower Left Quadrant of Max. The Start Line has to be below the Horizontal and left of the Vertical... Moved the Whole map there and fixed that.... Now on to the next error... Safe AI isn't over lapping the last sector.... UGH

Assert failed! c:\j\wf1_ng_branch\depot\branches\wreckfest_ng\library\blib\src\btoolcore\createaidata.cpp(147): "curSector == lastSector" safe area did not overlap all sectors.
Zar DDR 67 2 3 Nov, 2023 @ 7:37pm 
I resized the Sectors because the AI Safe Path looked Good. and that fixed my last error and now got

Assert failed! c:\j\wf1_ng_branch\depot\branches\wreckfest_ng\library\blib\src\btoolcore\bgo2scne.cpp(3171): "numRoute == GetSize(aisafeMesh)" the number of routes must match the number of safe areas
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Showing 1-2 of 2 comments
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