Sapiens

Sapiens

Sapiens Workshop
Mods for Sapiens.
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Help with working mods
The game is great, but most of these mods make my game crash, which ones actually work please?
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Showing 1-5 of 5 comments
Nuaria 4 12 Nov, 2023 @ 7:03am 
Hey, you can try for example activating Hammerstone Framework with Tiger, Bone Crafting, Furniture, Rope, Moa, Chop and Replant.
jeff3163 26 Feb @ 9:42am 
I am using the "Automated mining" successfully, as of the date of this posting. I had a vanilla game going, then activated the mod and it didn't crash. Yay!! Working as intended, so far.
jeff3163 3 Mar @ 11:47pm 
Today I activated the "Less Hunger" mod successfully. So now I have two mods activated, plus I am using the mod for all roles to be learnable by each Sapien. I don't remember the name, . . . 32 roles or something like that.

I think activating them one at a time is the key to success.
jeff3163 6 Mar @ 10:22pm 
I tried the Coal mod, but it crashed. Then I found a mod that turns logs into charcoal using the kiln, and burn manure for fuel. That one is working. So now I have auto mining, less hunger, all roles, and more fuels mods working together.

It is a much better experience, not having to constantly feed the crowd, and get stones, and get wood. The pace of my Sapiens little lives is more relaxed now and enjoyable to play. Time on my hands for building a village now.
jeff3163 22 Mar @ 12:25pm 
I've now added the Hammerstone Framework, and bone crafting, and extended freshness for food.
The only mod I've tried that still doesn't work for me is the coal mod.
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