Rain World

Rain World

Rain World Workshop
Community created regions, slugcats, and more! Remix your game experience!
echo 4 29 Dec, 2023 @ 3:53pm
region help
hey, so i need some help making a region! i'll make a list of what i need and the ideas, and at the very end, my discord user; or you can just find me in the rw modding academy!

LOST QUARRY
(or Eroding Crater for Saint)

Region gimmicks :rwspear:
The basics of the region, including gimmicks and theme.
A long forgotten resource extraction region. Made up of 5 subregions:
The Mine
- A lost mine. Connects to Pipeyard and Industrial Complex.
Filter Tunnels
- The filtering system for sand and other natural dirt. Connects to Drainage System (and/or Pipeyard for Downpour)
Management Arrays
- The main buildings where extractions, events, and other such activities were planned. Connects to nothing.
Storage Racks
- The large racks of storage covered in dust. Connects to Sky Islands, Chimney Canopy, and Outskirts.
Decaying Transit Facility
- The once bustling transit system of the quarry. Rusted rails and trains litter the place. Connects to Subterranean.

The main gimmick of the region is the abundance of centipedes, eggbugs, wormgrass, mole/black lizards, and a few custom creatures that will be stated later.

Other sub-gimmicks include but are not limited to: the scavenger population, the tunnels, and water that was left behind.
Slugpup spawn chance is the same as Industrial Complex, and the cycles are the same. Batflies are very common.
Albinos cannot appear without mods.

Code gimmicks:rwslugcat:
Code related gimmicks; one not in-game, or anything not included with devtools.
The code gimmicks of this region would be very scarce, considering it is meant to be more basic.
There is one code mechanic/gimmick. This does not include custom creatures.
- Quicksand mechanic

Quicksand
Quicksand will be used as something similar to wormgrass, except instead of moving more in wormgrass, you must move less to not die to quicksand.

Custom Creatures
Custom creatures of the region. Nothing too out of the ordinary, I guess.
Worm Lizards
Behaviour
These lizards are quite peculiar, digging into the ground and reappearing to ambush prey. Their presence can be spotted by a bump or two in the ground. They are pack-based.

Appearance
They are a honey-colored, sleek lizard with agility underground and underwater, but very poor movement on dry surface. They have no legs.

Centiblend
Behaviour
Small yet crafty, this centipede variant spawns in packs and camouflages to get prey.

Appearance
They come in varieties of color; this is usually determined by their spawning area. But, this is rarely seen, as they blend in.

Don't ask these!
Questions I'm gonna answer from the get-go.

Q: Does this have a release date?
A: No. This is just a concept.

Q: Can you make concepts for me?
A: nuh uh

Q: Is this a real thing in development?
A: NO

Conclusion letter
Last thing I have to say!
Please take into account I have no experience with regions so this might stay a concept for a bit.

If you'd like to contact me, my discord is iwantb0ttles
Last edited by echo; 29 Dec, 2023 @ 3:54pm