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I did actually consider that option before making this thread, however correct me if I'm wrong, but any adjustment to PerLevelStatsMultiplier_DinoTamed would affect levels that the player pumps into the dino, not (or perhaps 'not just) bonus levels from the taming effectiveness? As far as I can see there is no way to split the two, and only have the levels from effectiveness be adjusted.
While setting it for all tamed levels would indeed ensure dinos do not get any more powerful, I'm afraid that isn't quite what I'm looking for. I would, if possible, like to keep the levels that players can pump into dinos, and for those to have an effect on stats. It's just the bonus ones which are randomly distributed at the moment of tame which I am trying to remove.
*link removed*
I've also started work on a more substantial mod that will enable server admins to tweak taming effectiveness to their preference while the game is running, but that one needs a little more time in the oven. I'll add a link to this post after it's uploaded.
Edit: Here's a WIP version of the "more substantial" mod. I removed the basic mod, so try this one instead.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3111163147
Edit 2: The mod is now complete. You can subscribe to it at the link below. I'm leaving the previous workshop item up as an unlisted "beta" channel where I could test updates in the future, although I don't expect to make any further changes to the mod at this point in time.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3139717876