Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
Do you think it is possible to build a viewer for side-by-side stereo images by holding two Fresnel lenses in front of the viewer so that the two sbs images are on top of each other?
Another idea:
- The user grabs a stereoscopic viewer model or a Viewmaster(TM) from a table and hold it in front of the face, no picture must be inside the viewer
- Near enough and the left/right pictures are shown directly on the left/right display of the headset in the maximum resolution of the VR headset. Just like 3D-Viewers like Skybox, Virtualdesktop etc. do.
- How can we bring (per script, I guess) those left/right pictures to the displays and back again the 'real' world of the Workshop destination when the viewer is in distance of the users head?
- Maybe there is a function in Hammer editor?
Ideas are welcome!