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Classic Red Alert only has two civilian sprites, a male and a female one, and juggles around some colours to repaint them, so that all of the actual different civilians in the game can have distinct graphics. I had to reproduce that system to get the civilians working properly in my editor too, in classic mode.
Apparently the remaster has some issues emulating that system with its own graphics, and somehow, the information on exactly which high res sprite to use gets lost when loading a savegame. I also heard about civilians changing genders due to these bugs. (in fact, one of the civilians in the source code already has the wrong gender...)
No idea about the ending cutscene, though. Which video did you use? In TD I identified and marked some cutscenes that are missing in the remaster by adding "(classic only)" to them, but I don't think I ever dug into that for Red Alert.
Thanks for the answers.
I know this happens in the campaign as well (first and fifth Soviet mission). Not sure why they made it like this but I wish there's a way to turn it off.