Half-Life: Alyx

Half-Life: Alyx

Expand the world of Half-Life: Alyx
Browse the Half-Life: Alyx Workshop to find the best new addons created by the community, or install the free tools yourself and start making your own Half-Life: Alyx content.
Learn More
space1230 29 Dec, 2023 @ 2:39pm
[Solved] Gravity Gloves Object Effect
Hey, I was wondering if anyone figured out how to make something appear like it is being selected with the gravity gloves (have the same visual effect) without it actually being selected by the gravity gloves.
Last edited by space1230; 2 Jan, 2024 @ 1:33pm
< >
Showing 1-10 of 10 comments
Schranzi 30 Dec, 2023 @ 2:13pm 
Just override the Asset you want with .. materials/models/hologram_fx/alyxgun_holosight_holo.vmat

Maybe this helps you and this is what you want ?
Last edited by Schranzi; 30 Dec, 2023 @ 2:15pm
space1230 30 Dec, 2023 @ 4:14pm 
By override I assume you mean Override Material? In that case I did that and the asset is now invisible
space1230 30 Dec, 2023 @ 4:17pm 
My bad I didn't do a full compile. This works really well, but I'd like to see it further away. Is there a way to do that?
Schranzi 30 Dec, 2023 @ 11:35pm 
Originally posted by space1230:
My bad I didn't do a full compile. This works really well, but I'd like to see it further away. Is there a way to do that?
What do you mean by further away?
that you can see it from a further distance and it doesn't fade out?
space1230 31 Dec, 2023 @ 2:36pm 
Yep
Schranzi 1 Jan, 2024 @ 5:39am 
I would have to try it out myself. What distances are we talking about? Do you have a screenshot or something?
space1230 1 Jan, 2024 @ 1:37pm 
It would be nice for the view distance to be as reasonably long as possible (though I understand if this is not possible). Here is a screenshot I took of the distances. I would like it at 128*10, but would at least like to get it working at 128*5.
https://steamhost.cn/steamcommunity_com/id/space1230/screenshot/2268189945201582062/
Schranzi 1 Jan, 2024 @ 7:45pm 
I have not the Time to test it, but try to play with the Fadeout Distance in the Settings maybe ?

Why does it have to be visible over such a distance? A player won't even notice it because he only looks at what is happening around him
space1230 2 Jan, 2024 @ 1:33pm 
I figured it out. The material itself has a slider for fade-out distance, actually changing the value of the model in Hammer does nothing.

I did the following: decompiled the original texture using Source 2 viewer, saved the original to "Half-Life Alyx/content/hlvr/materials/hologram_fx/alyxgun_holosight_holo.vmat", opened it in Material Editor, made some changes, and saved it to my addon.

Thanks Schranzi! I couldn't figure this out without you!
Schranzi 4 Jan, 2024 @ 7:34am 
Great that i could help you with my "Tip"

If you have other Questions just ask . If i can help you i will do it . Im working on my first Mod too currently (learning by doing) ^^

And sorry for my bad English. English is not my main language. I life in Germany
Last edited by Schranzi; 4 Jan, 2024 @ 7:43am
< >
Showing 1-10 of 10 comments
Per page: 1530 50