Airships: Conquer the Skies

Airships: Conquer the Skies

The Shipyard
Create and find new weapons and engines for your aerial armada. Share your best ship designs.
 This topic has been pinned, so it's probably important
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Showing 1-15 of 115 comments
kiki 1 11 Mar, 2016 @ 2:46am 
Hello, I've made (or at least tried to) a mod based on your tutorial but it doesn't work: the mod files and the bug encountered[drive.google.com]. Can you help me please?
Last edited by kiki; 11 Mar, 2016 @ 2:47am
Zarkonnen  [developer] 24 11 Mar, 2016 @ 2:58am 
Sure! You need to give me access to your google drive file tho. :)
kiki 1 11 Mar, 2016 @ 3:23am 
Sorry,should be ok now (=^.^=)'
Zarkonnen  [developer] 24 11 Mar, 2016 @ 3:34am 
Found it!

"windows": [ { "w": 0, "y": 0 } ], should say "windows": [ { "x": 0, "y": 0 } ],
Last edited by Zarkonnen; 11 Mar, 2016 @ 3:35am
´ 12 Mar, 2016 @ 5:25am 
zabil
Mume1 12 Mar, 2016 @ 10:08pm 
好好好
cataclysm 4 26 Mar, 2016 @ 1:10pm 
hey david stark, i have a few mod related questions...
1) how is carry capacity calculated in ground vehicles, i assume it's by the spring value given in the leg parts of the code.
2) if i give a module two requirements, will the module unlock if i have one, or do i need to have both tech's?

i'm asking because it's faster than making a test environment from scratch
Last edited by cataclysm; 26 Mar, 2016 @ 1:11pm
Zarkonnen  [developer] 24 26 Mar, 2016 @ 1:39pm 
1) Yep, the spring value. The formula for the max carry weight for a spring is (baseLength - minCompressedLength) * k * 0.00055.

2) You can't give a module two requirements - the field is a single value, not a list. :)
SoCaliber 7 7 Jun, 2017 @ 5:00am 
Hey i have a couple of questions. Can i add direct damage without piercing? It seems piercing and direct damage have to be the same number in my mods but in dragons they can be different.

Also, i uploaded 3 seperate mods, can i put them in one of my own custom category? or do the mods have to be uploaded together
cataclysm 4 7 Jun, 2017 @ 9:22am 
Originally posted by Señor_Sombrero:
Hey i have a couple of questions. Can i add direct damage without piercing? It seems piercing and direct damage have to be the same number in my mods but in dragons they can be different.
the difrence should not matter, if it's breaking you are actually breaking something else. that said it's posible that you need to have any number in piercing damage even if it's 0

Originally posted by Señor_Sombrero:
Also, i uploaded 3 seperate mods, can i put them in one of my own custom category? or do the mods have to be uploaded together

yes but the catagory needs to be in each mod unless you bundle them togeter in one DL but then it still makes a mess since you used 3 sets of images for everything.

basicly in the folder ../modulecatagory you need to make a json file with your own one, you will also need to add some text to strings to make it look nice. if you want examples use other mods or the basegame
SoCaliber 7 7 Jun, 2017 @ 9:53am 
Alright thanks
SoCaliber 7 7 Jun, 2017 @ 11:16am 
How is making troops different than making a module? Im thinking about MAYBE making a juggernaut troop with a jetpack(like air dragoons) and assault rifle/lmg in his hands for boarding ships. I would LOVE to make this but i don't even know where to start.
ONCONtract 7 Jun, 2017 @ 2:14pm 
hey my game keeps failing to load animations. It keeps telling me to redownload the game so i do then it keeps failing to load the game what do I do
cataclysm 4 7 Jun, 2017 @ 2:55pm 
Originally posted by Señor_Sombrero:
How is making troops different than making a module? Im thinking about MAYBE making a juggernaut troop with a jetpack(like air dragoons) and assault rifle/lmg in his hands for boarding ships. I would LOVE to make this but i don't even know where to start.
start by copy pasting what is already in the game and tweak it, experiment.
in zarks words "the game is a toybox" all you have to do is take it apart and see how it works
SoCaliber 7 7 Jun, 2017 @ 4:00pm 
Originally posted by cataclysm:
Originally posted by Señor_Sombrero:
How is making troops different than making a module? Im thinking about MAYBE making a juggernaut troop with a jetpack(like air dragoons) and assault rifle/lmg in his hands for boarding ships. I would LOVE to make this but i don't even know where to start.
start by copy pasting what is already in the game and tweak it, experiment.
in zarks words "the game is a toybox" all you have to do is take it apart and see how it works
Yea i messed around with them a bit and i understand a bit more now.
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