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ford was frist company come out with a new model after ww2 but that really did not happen till 1950 there was 10 years in 40 where car company where still selling pre war cars it was in 1949 that ford started producing the first after war car.
so ether game based on models time line should be bumped up to 1950 or it should be bumped back to about 1905 if you want to be historic. then during great wars there should be military contracts.
it was thanks to the war that some companys even got started like Jeep, I bought both this game and gear city and i like the customization features of this game but the historicly aspectas of gear city is just best for car tycoon game I think if this game add pushed date back add more technology and created real world with real contrys it be far better then gear city or anything out there easily demanding good 50$ price tag.
new engine types like diesel, isn't coming to base game, because the amount of time it would take to make a diesel, also they can't just raise the price.
also speak english
http://discourse.automationgame.com/t/automation-faq-updated-january-2019/28489
well that make differince bettween 25$ game and a 60$ game the detail tails and time it takes to devlope then agin some games are running as high as 70 to 80$ these days special when comes to good simulation games rise of flight has huge cult following and that entrace fee can be high for full game over couple hundered dollars they broke all that stuff diff types into packs that run 40$ each point is if its done good and its good simulation and historicaly accurt market place has proven people pay big monies for it.
also it is there product they can raise price any time they want you make something you own it you can sell it for anything you want as you add more to it you can raise price of it that use to be point of early access people paid less due to fact that they where testing the game, as game got more finnished the price would go up.
there games on steam still following that pratic they use a close alpha beta sale.
spire of sorcery for example has two store pages one for finnished product which will run more then the beta verison did or does which also has its own store page that public can not see but its early access there alot of games on steam that are marked as early access on there store page but they have a hidden beta store for sale of the beta product, when game is finnished the main store page opens up and the full price goes into effect. which is more then people who bought beta for pay for it.
All honesty this game has more gfx effects, then for example gear city or even rise of flight,, it is under priced as it sits.
there for there no reason developer could not break features apart as DLC packs for 20$ each, if game delivered what I think there trying for I my self be more then willing to pay for it, the simulation cumminity is far more willing pay good dollars for good product then casual gamers.
the easiest way for automation to kick in a new price would be to keep selling this game then latter on as stated in FAQ to do a new standalone title automation 1934 - > include all of automation main game in it sense its stand alone then have the extras what ever that is and sell the new verison for 50$ thats pretty much how inqusitor there two games on steam it anther way devlopers have driven up there store prices, and people who support game do not care as long as there getting features they want. so anyways I just showed couple of ways that devloper can change price on game.