XCOM: Chimera Squad

XCOM: Chimera Squad

Create and Share Mods
Create your own enemies, characters, weapons, maps, and other content to expand XCOM: Chimera Squad. Mods are created by and for the XCOM community and are not officially supported by Firaxis or 2K.
[Mod Request] Count robot kills as "destroyed" instead
I am really trying to make a bloodless run through the game but robot units can't be made unconscious and count as "kills", I tried finding the AI units stats in the config files to remove their unconscious state immunity as a workaround, but did wasn't able to locate it. Could someone figure this out? Is it even possible?
Last edited by CarlosCostaCox; 16 Aug, 2020 @ 12:10am
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The way unconscious works is quite lazy. As organic enemies still use the same animation whether their killed or knocked out. They'll fall out offs bridges and out of buildings regardless what type of ammunition was used.

Firaxis is know for being lazy. They have at least two members on the squad who are tech savy enough to pull data off hard drives. So it should be possible for robots to be disabled with Bluescreen rounds the same way Tranq rounds work for meatbags.
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