Counter-Strike 2

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 This topic has been pinned, so it's probably important
KillahInstinct 25 Feb, 2016 @ 1:59am
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Lighting and shader improvements
For all mappers and modders alike, there are a lot of new features available.

You can read more about it on the blogpost here: http://blog.counter-strike.net/workshop/maps.php#new_features
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Showing 1-15 of 1,833 comments
Red Hawk 3 3 Mar, 2016 @ 2:53pm 
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Originally posted by SomeGuy:
Why do I think people have black mesh problem on map compile because of shader update.
Yeah, all my prop_static entities appear with black meshes when I compile and run the map and I can´t seem to find anyway to fix it.
Althazur 9 Mar, 2016 @ 1:29pm 
yap
✪ Scoutbang 11 Mar, 2016 @ 3:43am 
:csgohelmet:
Jonas.L.K 13 Mar, 2016 @ 1:16pm 
mh
KW7 15 Mar, 2016 @ 7:07am 
Who
GRP 18 Mar, 2016 @ 7:18am 
izi pisi
僕の名前 (仮) 19 Mar, 2016 @ 3:02am 
I think it's about time. Using vertex shaders for static lighting in 2016 instead of lightmaps is a bit weird, even though it's now going to increase compile time for RAD, the quality of shadows should be much better. I wonder if building maps entirely with props is feasible now, Unreal Engine style (but still using the hint brushes or invisible walls to break visportals) IMO that would make mapping much more easier.
Last edited by 僕の名前 (仮); 19 Mar, 2016 @ 3:03am
saiba 20 Mar, 2016 @ 12:21am 
Класс сессии аогаупкн3ап5р
ncliff 22 Mar, 2016 @ 8:19am 
привет:csgoct::csgoct:
Religious Milk 24 Mar, 2016 @ 7:39am 
yup
w1Nk 26 Mar, 2016 @ 8:20am 
intresting:steamhappy:
joru 26 Mar, 2016 @ 10:10am 
JAAAAAAA
*uTa_NepryXa*** 28 Mar, 2016 @ 12:48am 
црще еыф
DQmaster 30 Mar, 2016 @ 5:37am 
ニーソこそ正義
Rottmayer 2 Apr, 2016 @ 3:11pm 
fnatic daha iyi bi kere tm.mı
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