Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Another Editor Query
I wanted to have German snipers appearing in buildings in-game. So I first did a simple trigger using a zone (near condition) and the usual setup - actor_to_waypoint/actor_state and then using "trigger" in condition but this never worked. So then I tried using entity_state for removing hidden tag from German_sniper in building and this hasn't worked either. I want he german sniper to appear in building in-game but only as a result of the German sniper being triggered to appear.
Any Suggestions?

Cheers.
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Showing 1-3 of 3 comments
Tjdagger 9 22 Jan, 2024 @ 1:50am 
*Instead of....

" So then I tried using entity_state for removing hidden tag from German_sniper in building"

Try

Use entity_state to turn "off" "inactive" from German_sniper in building.
tAnK_SkULL 10 22 Jan, 2024 @ 1:58am 
Originally posted by Tjdagger:
*Instead of....

" So then I tried using entity_state for removing hidden tag from German_sniper in building"

Try

Use entity_state to turn "off" "inactive" from German_sniper in building.

Hey nice 1 TJ.. Will give that a try.

Update:
It worked. Cheers heaps mate.
Last edited by tAnK_SkULL; 22 Jan, 2024 @ 2:15am
Tjdagger 9 22 Jan, 2024 @ 2:40am 
Very Good,

Cheers Mate.
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Showing 1-3 of 3 comments
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