Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Funny thing, i alredy skulled the way to exactly do the thing you mentioned. When magazine, or item that spawns the bullets hits zero, it produces a sound. Super easy to do, the thing is: the "weapons" looks like it behaves different. The magazines or ammo spawner item has the durability, that, when hits BROKEN status, it reproduces sound, but the weapons doesnt look like they have the CONDITION status, they are either empty or full, so i cant do the trick that i mentioned first on the weapons. thats why im seeking help, there MUST be a clever way to do it (im losing my head)
So if you already have a sound event happen when you run out of ammo in a gun, I don't understand the problem. Why would you insist that it's the weapon item that makes the sound?
actually, you re right, im just dumb, just figured it out a while ago, thanks for answering!