Aperture Tag: The Paint Gun Testing Initiative

Aperture Tag: The Paint Gun Testing Initiative

Community Maps for Aperture Tag
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Tantibus 3 21 Jul, 2014 @ 8:22am
BEE2 in TAG: Impossible? I think not
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=289066054

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=289103238

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=289381339


That's right, people. As it seems, I am the first person to successfully port BEE2 over to the Aperture TAG mod. BenVlodgi, creator of BEE2, is aware of this. So that could possibly mean one day maybe that BEE2 for TAG will be released officially. My version will NEVER be available for public release and isn't as functional as the original BEE2. In the future, you might be able to expect 50's TAG chambers once I find out how to create a paintgun in Hammer. All the chambers I create using BEE2 will be up on this discussion.
Last edited by Tantibus; 21 Jul, 2014 @ 12:22pm
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Showing 1-11 of 11 comments
jacooobdavis 1 Aug, 2014 @ 6:17am 
I tred to download bee2 and set its Portal 2 directory to The Aperture tag directory the game loaded up fine the pallet items i put in my pallet were there but when i loaded the map (i loaded the map with the 1980s style) my game crashed
cow tools 1 1 Aug, 2014 @ 7:53am 
A port of BEE2 was made for TAG, however the full one like you've gotten has not been able to be installed I congratulate you. @Turret Cube the textures for the Portal 2 Editor and TAG ones are different. Maybe it has something to do with that?
Getlucky12341 2 3 Aug, 2014 @ 9:10pm 
Originally posted by Tertty "300 Hourerer" Curlyfries:
A port of BEE2 was made for TAG, however the full one like you've gotten has not been able to be installed I congratulate you. @Turret Cube the textures for the Portal 2 Editor and TAG ones are different. Maybe it has something to do with that?
Where can I get it?
cow tools 1 4 Aug, 2014 @ 7:59pm 
Originally posted by Getlucky12341:
Originally posted by Tertty "300 Hourerer" Curlyfries:
A port of BEE2 was made for TAG, however the full one like you've gotten has not been able to be installed I congratulate you. @Turret Cube the textures for the Portal 2 Editor and TAG ones are different. Maybe it has something to do with that?
Where can I get it?
It's already in your game sir, you can find it in the files
Getlucky12341 2 4 Aug, 2014 @ 9:03pm 
Originally posted by Tertty "300 Hourerer" Curlyfries:
Originally posted by Getlucky12341:
Where can I get it?
It's already in your game sir, you can find it in the files
Has the BEE2 dev said he would make an Aperture Tag version? How hard would it be to port things like the new blocks or the Style Changer? If I could just have a Style Changer in Tag then I would be fine.
cow tools 1 5 Aug, 2014 @ 8:27am 
Originally posted by Getlucky12341:
Originally posted by Tertty "300 Hourerer" Curlyfries:
It's already in your game sir, you can find it in the files
Has the BEE2 dev said he would make an Aperture Tag version? How hard would it be to port things like the new blocks or the Style Changer? If I could just have a Style Changer in Tag then I would be fine.
If you go to C:\Program Files (x86)\Steam\SteamApps\common\Aperture Tag (assuming you have windows, not sure where it is on Mac.) you will find a file called BEE_readme. If you open it up it will show a changelog of a custom Bee Mod editor made just for TAG. So yes, the BEE2 dev has made one, it's the default one in the game. Porting Stly Changer would not be hard at all because all it does is the texture replace command you can do in Hammer. Allow me to explain how that works.

If you have an all white surface test the texture (not really but for example's sake we'll name it this) would be called White_Surface. Well in TAG they use different textures by default, so we'll call theirs New_White_Surface. When you use Style Changer it looks for White_Surface, so it will not be able to change New_White_Surface unless someone told it to look for that instead.

Hopefully I answered all your questions, but if you have more I'll be happy to try and answer them
Tantibus 3 5 Aug, 2014 @ 3:29pm 
Originally posted by Tertty "300 Hourerer" Curlyfries:
A port of BEE2 was made for TAG, however the full one like you've gotten has not been able to be installed I congratulate you. @Turret Cube the textures for the Portal 2 Editor and TAG ones are different. Maybe it has something to do with that?
That is standard BEE.
cow tools 1 5 Aug, 2014 @ 6:45pm 
Originally posted by Daigo Tantibus:
Originally posted by Tertty "300 Hourerer" Curlyfries:
A port of BEE2 was made for TAG, however the full one like you've gotten has not been able to be installed I congratulate you. @Turret Cube the textures for the Portal 2 Editor and TAG ones are different. Maybe it has something to do with that?
That is standard BEE.
I don't believe so sir, have you looked at the read me file?
"Ben and August's Extended Editor - BEEMOD1.06 for Aperture TAG"
Tantibus 3 6 Aug, 2014 @ 1:41am 
Originally posted by Tertty "300 Hourerer" Curlyfries:
Originally posted by Daigo Tantibus:
That is standard BEE.
I don't believe so sir, have you looked at the read me file?
"Ben and August's Extended Editor - BEEMOD1.06 for Aperture TAG"
Which is standard BEE...

BEE2 was a lot more in-depth and a lot of add-ons have been created for it.
jacooobdavis 6 Aug, 2014 @ 4:13am 
While looking at the files for Aperture tag i found icons for "Animalking" and "Brakeglass" and some files for combine field green and red so aperture tag does have bee2 support
Tantibus 3 6 Aug, 2014 @ 4:30am 
Originally posted by Turret Cube:
While looking at the files for Aperture tag i found icons for "Animalking" and "Brakeglass" and some files for combine field green and red so aperture tag does have bee2 support
There is no official BEE2 for TAG. The TAG devs would have said something if there was official BEE2 support.
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