Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Your sequence of actions:
You go. You move the mouse and the torso reticle follows the Arm reticle (whether you have ArmLock enabled or not). We click FreeView to control Arm and move the mouse to another location. We release the FreeView button and the torso reticle aligns with the Arm reticle.
What I want:
I move the mouse and the torso reticle follows the Arm reticle (whether you have ArmLock enabled or not). I click FreeView to control Arm and move the mouse to a different location. I release the FreeView button and the torso reticle REMAINS IN PLACE. This way the reticles are desynchronized and I can move my torso and arms the same way as under normal conditions, the only difference being that the different reticles are now given their own individual aiming points. If I need to align them again, I just use the Align Torso key.