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You could have a look at my "auto_remount" scripts for inspiration.
In CTA you'll find some in my "Brutal Combat" mod
In CTA GOH you'll find another variation in my "Battle Rounds" mod. (I just updated it to work with the current version)
I hope your doing well?
Hey yeh am ok thanks mate. Hope yeh ok to?
But yeh the remount script is from one of your remounting video tutorials.
Just bare with me..
I have one reinforcement tab created for machine gun. The machine gun frame or entity itself has 10 remount tags attached like remount, remount1, remount2, remount3, ect and including its own tag for reinforcement script. I have 10 separate remount triggers setup, again like remount, remount1, remount2, remount3 ect and so forth to remount10.
Now when I use reinforcement mg tab then out of the 10 remount scripts one of them will be triggered and depending on gained tag by nearby ally boarding mg then thats the remount script being triggered so for example; ally nearby gain remounter7 tag then yes remount7 script is being used.
Now when I use reinforcement mg tab again (always works first time for nearby ally to board mg gun), but for ally to board again another machine gun placed (after using reinforcements tab) then I see the remounter tag being gained by nearby ally, only this time nearby ally never board the machine gun like how they normally would do so (without using the reinforcement script), instead when ally ai get knocked off mg (with remount tag) then nearby ally will board empty mg.
I just need to know how its done for each time I place a new machine gun (now with using reinforcement script) then nearby ally will board mg as a result of already added remount script and tag? Each time I use reinforcements tab then machine gun is placed as not operated by any ally ai. Also this is the first time I have used the boarding or remount script as part of using the reinforcements script to as well, last few days really as I have been heavy testing it but need help. Thanks..
not sure why you've made 10 triggers?
The video you referred to had 3 triggers. 1 for remounting one unit, 1 for remounting two units & 1 for remounting three unit. Each tag/trigger represents how many crew for that weapon.
I still had the original file for that video. I quickly checked it and made a mod so you could download it and look at the original script.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3157680026
Have a play, add more weapons and tag them based on the crew you want on them. You could have 10 weapons of each tagged the same and it should work. Look at the triggers and compare for the subtle differences.
Cheers & good luck mate.