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Quick google says it should read, "play after another attack and gain 1 energy".. which it actuall does do.
It is a Watcher Card, I dont use Marisa
Also, im Australian, and I think the game is made in English:)
The way the game loads localisation text is through a json file, using a key to lookup data.
It's formatted in this way:
Of course, some cards have extra fields, for example Blizzard has an extra field to display how much damage it does on the card.
Now, the problem here is when localisation from a mod adds a card with the same localisation key. Mod localisation is loaded after the basegame, so whatever the mod adds takes precedent over overwritten assets.
So, because The Servant has a card called FollowUp, the localisation files override basegame's followup with the text of the modded equivalent.
The way current mods circumvent this issue is to prefix their own modID (unique identifier) to the localisation files, so the card would become (MODID):FollowUp
But the servant seems to be a very old mod, and it doesn't use this system for localisation.
TLDR: ModIDs normally prefix their assets so it doesn't override basegame text, Servant mod is old enough that it doesn't do this, so two localisation keys are identical, and the modded one has priority.