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Is a types.xml mod possible?
Every time the types.xml file is updated by nitrado, I end up losing everything placed on the map that relies on it, for example every car was gone. What I would really like to do is just write a mod for my server that would add to the types.xml file for all my changes, and even override some of the vanilla settings like how long the vanilla cars take to despawn. Is this possible?
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Ireland1987 1 13 Mar, 2024 @ 9:08am 
just use economy core file
Lt.Bustanut 25 Mar, 2024 @ 10:15am 
Inside your server where you see DB, Env and all other xml's, make a new folder called: Custom Types. In that new folder, copie paste the mods Types file (you can add all your mods type files there. Some edit is sometimes needed to make the Types file work. Make sure the Type file has a header like:
<?xml version="1.0" encoding="utf-8"?>
<types>
And an end like:
</types>
Then in your cfgeconomycore.xml, add <ce folder="CustomTypes"> and under this new line you insert the name of the mod Type file name! (make sure its the same) Here an exemple:
<file name="Code_Lock_types.xml" type="types" />

Like this, if dayz server has an update, it will update the server types file and you will not lose all your modifications because your Type file now are separate and work has such!

Here's a video that can help you!:
https://www.youtube.com/watch?app=desktop&v=AIwI9WT-ao0
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