Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Meanwhile they reworked fluid jet particles. Because somehow this was necessary?
1. Make a saved vehicle called 1234 or something like that.
2. Make the vehicle a simple 1x1 wedge
3. Go to the following .xml file and open it with notepad or vs code:
%appdata% -> Stormworks -> data -> vehicles -> "your vehicle name(, in this case 1234)"
4. You will see a sequence of numbers along the lines of: r="1,0,0,0,1,0,0,0,1"
5. Change the numbers to this: r="1,0,0,0,1,0,0,0,3"
(if they were different to begin with just make the last one a 3)
6. Save the file
7. Load the vehicle in Stormworks
8. Enjoy your 1x3 wedge
( Yes, this also works with pyramids and inverse pyramids as well. Go to this website to muck about with xml and familiarise yourself with the process: https://struner11.com/stormworks/xml/ )
CAUTION!
While you will have the blocks, their hitboxes will still be those of 1x1 blocks. Their reflections/shadows will also be messed up and if you want to merge them with a build after pasting them, or want to build on the sides of them, some sides may not be able to be placed on, and any that do will disappear.
To fix that last problem, before you edit the .xml file, place any block on the side of the block you wish to edit and make sure not to edit that block you placed on the side. This fixes the problem because if you can't place blocks onto the .xml edited block, you will be unable to merge it to and add it to your builds. This is where you can use the other, non-edited, block to act as an anchor point and build off of it to merge/add blocks to the .xml edited block. Once you've added the .xml block onto your main build and have merged the grids, you can then, of course, remove the anchor block and other blocks connecting it to the main body of the build.
Hope this helps (sorry for the waffle) and if you have any other queries, I'd be happy to help out!