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Some main ideas for the region:
- entrance is located near the middle of subterranean.
- The area will be made of small tunnels that connect to cavern like rooms.
- Many slugcats will appear in the area just like in journey's end during the gourmand campaign.
- The area will have open sections with groups of slugcats that may have some slugpus in the groups.
- The different rooms will have stockpiles of items that the slugats have gathered like spears, explosives, lanterns, food, and more.
- There will be a small cave behind a hidden pipe like scavenger stashes that has a few slugcats taking care of a large group of slugpups.
I will expand on this concept for The Den over time but this is the base idea for the region.
I would love to be able to make some region mods myself but I also have no idea how to
Spear Master: A small cave.
Artificer: A medium sized cave with a scavenger toll that has many scavengers.
Hunter: A large cave with a scavenger toll that has been abandoned.
Gourmand: A large cave with paths going to small pockets in the dirt with a collapsed scavenger toll tower in the center.
Survivor: Is as shown in the original post.
Monk: Just like the Survivor but most slugcats are gathered in the final room greeting the survivor.
Rivulet: Partly collapsed and there are few slugcats left.
Saint: Completely collapsed and all slugcats have left.
Enot: Region now called Scug Town and every room has many of the cursed pups.
"The numbers show the pictures that are in the cutcene."
Survivor:
1. The Survivor will look into the cavern filled with slugats. If they have slugpus they will also look forward.
2. The Survivor will walk forward and spot their family.
3. As the Survivor runs up to their family their slugpus run to play with other slugpups.
Monk:
1. The Monk will look into the cavern filled with slugcats.
2. The Monk sees the Survivor and their family surounded by slugcats welcoming the Survivor.
3. The Survivor and their family turn to look at the Monk.
Ending Screens:
Survivor: The Survivor rests with their family and slugpus while slugcats can be seen in the background.
Monk: The Monk grabs a fruit from the celing while they hand another fruit to a slugpup that is staring at them. To the side of the monk, Survivor's slugpups are playing.
How the slugcats are agresive is similar to how slugcats will act when spawned in with the Beastmaster mod inside of arena when agresive AI is on.
"If you take/kidnap a pup from the den any cream lizards nearby would attack you or alert any adult slugcats that are nearby."
I think that The Den's concept is complete, but new parts could be added.